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oak-editor/app/widget/timelinewidget/view/timelineviewbase.h
T

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2.3 KiB
C++

#ifndef TIMELINEVIEWBASE_H
#define TIMELINEVIEWBASE_H
#include <QGraphicsView>
#include "core.h"
#include "timelineplayhead.h"
#include "timelineviewenditem.h"
#include "widget/timelinewidget/timelinescaledobject.h"
class TimelineViewBase : public QGraphicsView, public TimelineScaledObject
{
Q_OBJECT
public:
TimelineViewBase(QWidget* parent = nullptr);
void SetEndTime(const rational& length);
static const double kMaximumScale;
public slots:
void SetTime(const int64_t time);
signals:
void TimeChanged(const int64_t& time);
void ScaleChanged(double scale);
void RequestCenterScrollOnPlayhead();
protected:
virtual void drawForeground(QPainter *painter, const QRectF &rect) override;
virtual void resizeEvent(QResizeEvent *event) override;
virtual void ScaleChangedEvent(const double& scale) override;
bool HandleZoomFromScroll(QWheelEvent* event);
bool WheelEventIsAZoomEvent(QWheelEvent* event);
void SetLimitYAxis(bool e);
rational GetPlayheadTime() const;
void SetDefaultDragMode(DragMode mode);
const DragMode& GetDefaultDragMode() const;
bool PlayheadPress(QMouseEvent* event);
bool PlayheadMove(QMouseEvent* event);
bool PlayheadRelease(QMouseEvent* event);
bool HandPress(QMouseEvent* event);
bool HandMove(QMouseEvent* event);
bool HandRelease(QMouseEvent* event);
virtual void ToolChangedEvent(Tool::Item tool);
virtual void TimebaseChangedEvent(const rational &) override;
private:
qreal GetPlayheadX();
int64_t playhead_;
TimelinePlayhead playhead_style_;
double playhead_scene_left_;
double playhead_scene_right_;
bool dragging_playhead_;
bool dragging_hand_;
DragMode pre_hand_drag_mode_;
TimelineViewEndItem* end_item_;
QGraphicsScene scene_;
bool limit_y_axis_;
DragMode default_drag_mode_;
private slots:
/**
* @brief Slot called whenever the view resizes or the scene contents change to enforce minimum scene sizes
*/
void UpdateSceneRect();
/**
* @brief Slot to handle page scrolling of the playhead
*
* If the playhead is outside the current scroll bounds, this function will scroll to where it is. Otherwise it will
* do nothing.
*/
void PageScrollToPlayhead();
void ApplicationToolChanged(Tool::Item tool);
};
#endif // TIMELINEVIEWBASE_H