9 lines
146 B
GLSL
9 lines
146 B
GLSL
#version 110
|
|
|
|
varying vec2 ove_texcoord;
|
|
uniform sampler2D footage_in;
|
|
|
|
void main(void) {
|
|
gl_FragColor = texture2D(footage_in, ove_texcoord);
|
|
}
|