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oak-editor/app/render/backend/opengl/openglworker.h
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#ifndef OPENGLPROCESSOR_H
#define OPENGLPROCESSOR_H
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include "../videorenderworker.h"
#include "openglframebuffer.h"
#include "openglshadercache.h"
#include "opengltexturecache.h"
class OpenGLWorker : public VideoRenderWorker {
Q_OBJECT
public:
OpenGLWorker(VideoRenderFrameCache* frame_cache, DecoderCache *decoder_cache,
QObject* parent = nullptr);
signals:
void RequestFrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table);
void RequestRunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable* output_params);
void RequestTextureToBuffer(const QVariant& texture, QByteArray& buffer);
protected:
virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
virtual void RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable* output_params) override;
virtual void TextureToBuffer(const QVariant& texture, QByteArray& buffer) override;
};
#endif // OPENGLPROCESSOR_H