35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#ifndef OPENGLPROCESSOR_H
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#define OPENGLPROCESSOR_H
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include "../videorenderworker.h"
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#include "openglframebuffer.h"
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#include "openglshadercache.h"
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#include "opengltexturecache.h"
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class OpenGLWorker : public VideoRenderWorker {
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Q_OBJECT
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public:
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OpenGLWorker(VideoRenderFrameCache* frame_cache, DecoderCache *decoder_cache,
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QObject* parent = nullptr);
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signals:
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void RequestFrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table);
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void RequestRunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable* output_params);
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void RequestTextureToBuffer(const QVariant& texture, QByteArray& buffer);
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protected:
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virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
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virtual void RunNodeAccelerated(const Node *node, const TimeRange &range, const NodeValueDatabase &input_params, NodeValueTable* output_params) override;
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virtual void TextureToBuffer(const QVariant& texture, QByteArray& buffer) override;
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};
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#endif // OPENGLPROCESSOR_H
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