Files
oak-editor/app/render/backend/opengl/opengltexture.cpp
T
itsmattkc ceb70a1870 viewer: use internal texture to allow viewer to control texture as part of its
context

More intuitive code flow and allows the user to undock the viewer (which
forcibly destroys and recreates the context) and the viewer will handle
creation of the new texture in said new context.
2020-02-16 18:24:49 +11:00

174 lines
4.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "opengltexture.h"
#include <QDateTime>
#include <QDebug>
#include "render/pixelservice.h"
OpenGLTexture::OpenGLTexture() :
created_ctx_(nullptr),
texture_(0),
width_(0),
height_(0),
format_(PixelFormat::PIX_FMT_INVALID)
{
}
OpenGLTexture::~OpenGLTexture()
{
Destroy();
}
bool OpenGLTexture::IsCreated() const
{
return (texture_);
}
void OpenGLTexture::Create(QOpenGLContext *ctx, int width, int height, const PixelFormat::Format &format, const void* data)
{
if (!ctx) {
qWarning() << "OpenGLTexture::Create was passed an invalid context";
return;
}
Destroy();
created_ctx_ = ctx;
width_ = width;
height_ = height;
format_ = format;
connect(created_ctx_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Destroy()), Qt::DirectConnection);
// Create main texture
CreateInternal(created_ctx_, &texture_, data);
}
void OpenGLTexture::Create(QOpenGLContext *ctx, FramePtr frame)
{
Create(ctx, frame->width(), frame->height(), frame->format(), frame->data());
}
void OpenGLTexture::Destroy()
{
if (created_ctx_) {
disconnect(created_ctx_, SIGNAL(aboutToBeDestroyed()), this, SLOT(Destroy()));
created_ctx_->functions()->glDeleteTextures(1, &texture_);
texture_ = 0;
created_ctx_ = nullptr;
}
}
void OpenGLTexture::Bind()
{
created_ctx_->functions()->glBindTexture(GL_TEXTURE_2D, texture_);
}
void OpenGLTexture::Release()
{
created_ctx_->functions()->glBindTexture(GL_TEXTURE_2D, 0);
}
const int &OpenGLTexture::width() const
{
return width_;
}
const int &OpenGLTexture::height() const
{
return height_;
}
const PixelFormat::Format &OpenGLTexture::format() const
{
return format_;
}
const GLuint &OpenGLTexture::texture() const
{
return texture_;
}
void OpenGLTexture::Upload(const void *data)
{
if (!IsCreated()) {
qWarning() << "OpenGLTexture::Upload() called while it wasn't created";
return;
}
Bind();
PixelFormat::Info info = PixelService::GetPixelFormatInfo(format_);
created_ctx_->functions()->glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
width_,
height_,
info.pixel_format,
info.gl_pixel_type,
data);
Release();
}
void OpenGLTexture::CreateInternal(QOpenGLContext* create_ctx, GLuint* tex, const void *data)
{
QOpenGLFunctions* f = create_ctx->functions();
// Create texture
f->glGenTextures(1, tex);
// Verify texture
if (texture_ == 0) {
qWarning() << "OpenGL texture creation failed";
return;
}
// Bind texture
f->glBindTexture(GL_TEXTURE_2D, *tex);
// Allocate storage for texture
const PixelFormat::Info& bit_depth = PixelService::GetPixelFormatInfo(format_);
f->glTexImage2D(GL_TEXTURE_2D,
0,
bit_depth.internal_format,
width_,
height_,
0,
bit_depth.pixel_format,
bit_depth.gl_pixel_type,
data);
// Set texture filtering to bilinear
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Release texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}