56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OPENGLFUNCTIONS_H
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#define OPENGLFUNCTIONS_H
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#include <QMatrix4x4>
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#include <QMutex>
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#include <QOpenGLFunctions>
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#include "openglshader.h"
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class OpenGLRenderFunctions {
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public:
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/**
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* @brief Draw texture on screen
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*
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* @param pipeline
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*
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* Shader to use for the texture drawing
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*
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* @param flipped
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*
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* Draw the texture vertically flipped (defaults to FALSE)
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*
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* @param matrix
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*
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* Transformation matrix to use when drawing (defaults to no transform)
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*/
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static void Blit(OpenGLShaderPtr pipeline, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4());
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static void OCIOBlit(OpenGLShaderPtr pipeline, GLuint lut, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4());
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static void PrepareToDraw(QOpenGLFunctions* f);
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};
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#endif // OPENGLFUNCTIONS_H
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