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oak-editor/app/render/backend/opengl/openglexporter.h
T

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781 B
C++

#ifndef OPENGLEXPORTER_H
#define OPENGLEXPORTER_H
#include "render/backend/exporter.h"
#include "render/backend/opengl/openglbackend.h"
#include "render/backend/audio/audiobackend.h"
#include "render/backend/opengl/openglframebuffer.h"
#include "render/backend/opengl/opengltexture.h"
class OpenGLExporter : public Exporter
{
public:
OpenGLExporter(ViewerOutput* viewer,
Encoder* encoder,
QObject* parent = nullptr);
virtual ~OpenGLExporter() override;
protected:
virtual bool Initialize() override;
virtual void Cleanup() override;
virtual FramePtr TextureToFrame(const QVariant &texture) override;
private:
OpenGLFramebuffer buffer_;
OpenGLTexturePtr texture_;
OpenGLShaderPtr pipeline_;
};
#endif // OPENGLEXPORTER_H