Files
oak-editor/app/render/backend/audiorenderworker.h
T

34 lines
859 B
C++

#ifndef AUDIORENDERWORKER_H
#define AUDIORENDERWORKER_H
#include "renderworker.h"
class AudioRenderWorker : public RenderWorker
{
Q_OBJECT
public:
AudioRenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
void SetParameters(const AudioRenderingParams& audio_params);
signals:
void ConformUnavailable(StreamPtr stream, const TimeRange& range, const rational& stream_time, const AudioRenderingParams& params);
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) override;
virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range) override;
const AudioRenderingParams& audio_params() const;
private:
AudioRenderingParams audio_params_;
};
#endif // AUDIORENDERWORKER_H