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oak-editor/app/render/backend/audiorenderbackend.h
T

65 lines
1.6 KiB
C++

#ifndef AUDIORENDERBACKEND_H
#define AUDIORENDERBACKEND_H
#include "common/timerange.h"
#include "renderbackend.h"
class AudioRenderBackend : public RenderBackend
{
Q_OBJECT
public:
AudioRenderBackend(QObject* parent = nullptr);
/**
* @brief Set parameters of the Renderer
*
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
* to use. The Renderer must be stopped when calling this function.
*/
void SetParameters(const AudioRenderingParams &params);
virtual QIODevice* GetAudioPullDevice() = 0;
const AudioRenderingParams& params();
QString CachePathName();
protected:
virtual void ConnectViewer(ViewerOutput* node) override;
virtual void DisconnectViewer(ViewerOutput* node) override;
/**
* @brief Internal function for generating the cache ID
*/
virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) override;
virtual NodeInput* GetDependentInput() override;
virtual bool CanRender() override;
virtual void ConnectWorkerToThis(RenderWorker* worker) override;
private:
struct ConformWaitInfo {
StreamPtr stream;
AudioRenderingParams params;
TimeRange affected_range;
rational stream_time;
bool operator==(const ConformWaitInfo& rhs) const;
};
QList<ConformWaitInfo> conform_wait_info_;
AudioRenderingParams params_;
private slots:
void ConformUnavailable(StreamPtr stream, const TimeRange& range, const rational& stream_time, const AudioRenderingParams &params);
void ConformUpdated(Stream *stream, const AudioRenderingParams& params);
};
#endif // AUDIORENDERBACKEND_H