Files
oak-editor/app/node/input/media/media.h
T
itsmattkc 0db13a96ab implemented a footage viewer
Essentially a minor derivation of a viewer type that can automatically view
footage from the project (i.e. not in a sequence).
2019-12-30 20:17:48 +11:00

56 lines
1.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef MEDIAINPUT_H
#define MEDIAINPUT_H
#include "codec/decoder.h"
#include "node/node.h"
/**
* @brief A node that imports an image
*/
class MediaInput : public Node
{
Q_OBJECT
public:
MediaInput();
StreamPtr footage();
void SetFootage(StreamPtr f);
virtual void Retranslate() override;
virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
protected:
NodeInput* footage_input_;
StreamPtr connected_footage_;
private slots:
void FootageChanged();
void FootageColorSpaceChanged();
};
#endif // MEDIAINPUT_H