Files
oak-editor/app/common/bezier.cpp
T

43 lines
968 B
C++

#include "bezier.h"
#include <QtMath>
double Bezier::QuadraticXtoT(double x, double a, double b, double c)
{
return (a - b + qSqrt(a*x + c*x - 2*b*x + qPow(b, 2) - a*c))/(a - 2*b + c);
}
double Bezier::QuadraticTtoY(double a, double b, double c, double t)
{
return qPow(1.0 - t, 2)*a + 2*(1.0 - t)*t*b + qPow(t, 2)*c;
}
double Bezier::CubicXtoT(double x_target, double a, double b, double c, double d)
{
double tolerance = 0.0001;
double lower = 0.0;
double upper = 1.0;
double percent = 0.5;
double x = CubicTtoY(a, b, c, d, percent);
while (qAbs(x_target - x) > tolerance) {
if (x_target > x) {
lower = percent;
} else {
upper = percent;
}
percent = (upper + lower) / 2.0;
x = CubicTtoY(a, b, c, d, percent);
}
return percent;
}
double Bezier::CubicTtoY(double a, double b, double c, double d, double t)
{
return qPow(1.0 - t, 3)*a + 3*qPow(1.0 - t, 2)*t*b + 3*(1.0 - t)*qPow(t, 2)*c + qPow(t, 3)*d;
}