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oak-editor/app/node/processor/renderer/renderer.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERER_H
#define RENDERER_H
#include "node/node.h"
#include "rendererthread.h"
/**
* @brief A multithreaded OpenGL based renderer for node systems
*/
class RendererProcessor : public Node
{
Q_OBJECT
public:
/**
* @brief Renderer Constructor
*
* Constructing a Renderer object will not start any threads/backend on its own. Use Start() to do this and Stop()
* when the Renderer is about to be destroyed.
*/
RendererProcessor();
virtual QString Name() override;
virtual QString Category() override;
virtual QString Description() override;
virtual QString id() override;
virtual void Release() override;
virtual void InvalidateCache(const rational &start_range, const rational &end_range) override;
/**
* @brief Set parameters of the Renderer
*
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
* to use. The Renderer must be stopped when calling this function.
*
* @param width
*
* Buffer width
*
* @param height
*
* Buffer height
*
* @param format
*
* Buffer pixel format
*/
void SetParameters(const int& width, const int& height, const olive::PixelFormat& format);
/**
* @brief Return current instance of a RenderThread (or nullptr if there is none)
*
* This function attempts a dynamic_cast on QThread::currentThread() to RendererThread, which will return nullptr if
* the cast fails (e.g. if this function is called from the main thread rather than a RendererThread).
*/
static RendererThread *CurrentThread();
NodeInput* texture_input();
NodeOutput* texture_output();
public slots:
virtual void Process(const rational &time) override;
private:
/**
* @brief Allocate and start the multithreaded backend
*/
void Start();
/**
* @brief Terminate and deallocate the multithreaded backend
*/
void Stop();
QVector<RendererThreadPtr> threads_;
bool started_;
NodeInput* texture_input_;
NodeOutput* texture_output_;
};
#endif // RENDERER_H