137 lines
2.7 KiB
C++
137 lines
2.7 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderer.h"
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#include <QDebug>
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RendererProcessor::RendererProcessor() :
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started_(false)
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{
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texture_input_ = new NodeInput("tex_in");
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texture_input_->add_data_input(NodeInput::kTexture);
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AddParameter(texture_input_);
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texture_output_ = new NodeOutput("tex_out");
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texture_output_->set_data_type(NodeInput::kTexture);
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AddParameter(texture_output_);
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}
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QString RendererProcessor::Name()
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{
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return tr("Renderer");
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}
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QString RendererProcessor::Category()
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{
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return tr("Processor");
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}
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QString RendererProcessor::Description()
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{
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return tr("A multi-threaded OpenGL hardware-accelerated node compositor.");
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}
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QString RendererProcessor::id()
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{
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return "org.olivevideoeditor.Olive.renderervenus";
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}
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void RendererProcessor::Process(const rational &time)
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{
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Q_UNUSED(time)
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// FIXME: Test code only
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GLuint tex = texture_input_->get_value(time).value<GLuint>();
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//glReadPixels()
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texture_output_->set_value(tex);
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// End test code
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/*
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// Ensure we have started
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Start();
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if (!started_) {
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qWarning() << tr("An error occurred starting the Renderer node");
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return;
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}
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*/
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}
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void RendererProcessor::Release()
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{
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Stop();
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}
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void RendererProcessor::InvalidateCache(const rational &start_range, const rational &end_range)
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{
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Q_UNUSED(start_range)
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Q_UNUSED(end_range)
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}
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void RendererProcessor::Start()
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{
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if (started_) {
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return;
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}
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threads_.resize(QThread::idealThreadCount());
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for (int i=0;i<threads_.size();i++) {
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threads_[i] = std::make_shared<RendererThread>();
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threads_[i]->run();
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}
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started_ = true;
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}
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void RendererProcessor::Stop()
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{
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if (!started_) {
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return;
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}
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started_ = false;
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for (int i=0;i<threads_.size();i++) {
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threads_[i]->Cancel();
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}
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threads_.clear();
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}
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RendererThread* RendererProcessor::CurrentThread()
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{
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return dynamic_cast<RendererThread*>(QThread::currentThread());
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}
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NodeInput *RendererProcessor::texture_input()
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{
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return texture_input_;
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}
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NodeOutput *RendererProcessor::texture_output()
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{
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return texture_output_;
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}
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