Files
oak-editor/app/node/block/clip/clip.h
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

67 lines
1.7 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CLIPBLOCK_H
#define CLIPBLOCK_H
#include "node/block/block.h"
namespace olive {
/**
* @brief Node that represents a block of Media
*/
class ClipBlock : public Block
{
Q_OBJECT
public:
ClipBlock();
virtual Node* copy() const override;
virtual Type type() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QString Description() const override;
NodeInput* texture_input() const;
virtual void InvalidateCache(const TimeRange& range, const InputConnection& from) override;
virtual TimeRange InputTimeAdjustment(NodeInput* input, const TimeRange& input_time) const override;
virtual TimeRange OutputTimeAdjustment(NodeInput* input, const TimeRange& input_time) const override;
virtual NodeValueTable Value(NodeValueDatabase& value) const override;
virtual void Retranslate() override;
virtual void Hash(QCryptographicHash &hash, const rational &time) const override;
private:
NodeInput* texture_input_;
};
}
#endif // TIMELINEBLOCK_H