Files
oak-editor/app/render/backend/opengl/openglworker.cpp
T
itsmattkc 430561e2ac sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00

80 lines
2.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "openglworker.h"
OLIVE_NAMESPACE_ENTER
OpenGLWorker::OpenGLWorker(RenderBackend *parent, OpenGLProxy* proxy) :
RenderWorker(parent),
proxy_(proxy)
{
}
void OpenGLWorker::TextureToFrame(const QVariant &texture, FramePtr frame, const QMatrix4x4& mat) const
{
QMetaObject::invokeMethod(proxy_,
"TextureToBuffer",
Qt::BlockingQueuedConnection,
Q_ARG(const QVariant&, texture),
OLIVE_NS_ARG(FramePtr, frame),
Q_ARG(const QMatrix4x4&, mat));
}
NodeValue OpenGLWorker::FrameToTexture(DecoderPtr decoder, StreamPtr stream, const TimeRange &range) const
{
FramePtr frame = decoder->RetrieveVideo(range.in(),
video_params().divider(),
render_mode() == RenderMode::kOffline);
NodeValue value;
if (frame) {
QMetaObject::invokeMethod(proxy_,
"FrameToValue",
Qt::BlockingQueuedConnection,
OLIVE_NS_RETURN_ARG(NodeValue, value),
OLIVE_NS_ARG(FramePtr, frame),
OLIVE_NS_ARG(StreamPtr, stream),
OLIVE_NS_CONST_ARG(VideoParams&, video_params()),
OLIVE_NS_CONST_ARG(RenderMode::Mode&, render_mode()));
}
return value;
}
void OpenGLWorker::ProcessNodeEvent(const Node *node, const TimeRange &range, NodeValueDatabase &input_params, NodeValueTable &output_params)
{
RenderWorker::ProcessNodeEvent(node, range, input_params, output_params);
if (node->GetCapabilities(input_params) & Node::kShader) {
QMetaObject::invokeMethod(proxy_,
"RunNodeAccelerated",
Qt::BlockingQueuedConnection,
OLIVE_NS_CONST_ARG(Node*, node),
OLIVE_NS_CONST_ARG(TimeRange&, range),
OLIVE_NS_ARG(NodeValueDatabase&, input_params),
OLIVE_NS_ARG(NodeValueTable&, output_params),
OLIVE_NS_CONST_ARG(VideoParams&, video_params()));
}
}
OLIVE_NAMESPACE_EXIT