Doing this makes the preview resolution an explicit project setting rather than a temporary UI setting. This will allow more consistency when caching.
23 lines
383 B
C
23 lines
383 B
C
#ifndef SEQUENCEPARAM_H
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#define SEQUENCEPARAM_H
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#include "common/rational.h"
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#include "render/pixelformat.h"
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OLIVE_NAMESPACE_ENTER
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struct SequencePreset {
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QString name;
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int width;
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int height;
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rational frame_rate;
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int sample_rate;
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uint64_t channel_layout;
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int preview_divider;
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PixelFormat::Format preview_format;
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};
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OLIVE_NAMESPACE_EXIT
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#endif // SEQUENCEPARAM_H
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