Files
oak-editor/app/render/backend/opengl/opengltexture.h
T
itsmattkc 429514b1fd separation of previous renderer into base and derivation complete
The previous iteration was fairly OpenGL-heavy. It's now been separated into
a base class that is OpenGL independent and a derived class that is
OpenGL-based. Over time this should allow for portability away from OpenGL
if necessary.
2019-11-01 12:58:38 +11:00

91 lines
2.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLTEXTURE_H
#define OPENGLTEXTURE_H
#include <memory>
#include <QOpenGLFunctions>
#include "render/pixelformat.h"
class OpenGLTexture : public QObject
{
Q_OBJECT
public:
enum Type {
kSingleBuffer,
kDoubleBuffer
};
OpenGLTexture();
virtual ~OpenGLTexture() override;
Q_DISABLE_COPY_MOVE(OpenGLTexture)
void Create(QOpenGLContext* ctx, int width, int height, const olive::PixelFormat &format, void *data = nullptr);
void Create(QOpenGLContext* ctx, int width, int height, const olive::PixelFormat &format, const Type& type, void *data = nullptr);
bool IsCreated() const;
void Bind();
void Release();
const int& width() const;
const int& height() const;
const olive::PixelFormat &format() const;
QOpenGLContext* context() const;
const GLuint& texture() const;
const GLuint& back_texture() const;
void SwapFrontAndBack();
void Upload(const void *data);
uchar *Download() const;
public slots:
void Destroy();
private:
void CreateInternal(GLuint *tex, void *data = nullptr);
QOpenGLContext* context_;
GLuint texture_;
GLuint back_texture_;
int width_;
int height_;
olive::PixelFormat format_;
};
using OpenGLTexturePtr = std::shared_ptr<OpenGLTexture>;
Q_DECLARE_METATYPE(OpenGLTexturePtr)
#endif // OPENGLTEXTURE_H