Files
oak-editor/app/node/input/media/audio/audio.cpp
T
itsmattkc 4d96ac9e39 don't police data type connections between nodes
Nodes were previously written to be "strongly typed" in that a parameter's
"type" enforced whether it could be connected to another. All code related
to that has now been removed since not only is it hard to maintain and
likely unnecessary, it's possible the nodes will work differently later on
anyway.
2019-10-25 00:44:14 +11:00

48 lines
949 B
C++

#include "audio.h"
AudioInput::AudioInput()
{
samples_output_ = new NodeOutput("samples_out");
AddParameter(samples_output_);
}
QString AudioInput::Name()
{
return tr("Audio Input");
}
QString AudioInput::id()
{
return "org.olivevideoeditor.Olive.audioinput";
}
QString AudioInput::Category()
{
return tr("Input");
}
QString AudioInput::Description()
{
return tr("Import an audio footage stream.");
}
QVariant AudioInput::Value(NodeOutput *output, const rational &in, const rational &out)
{
if (output == samples_output_) {
// Make sure decoder is set up
if (!SetupDecoder()) {
return 0;
}
// Retrieve audio samples from decoder
frame_ = decoder_->Retrieve(in, out - in);
QByteArray samples;
samples.resize(frame_->audio_params().samples_to_bytes(frame_->sample_count()));
memcpy(samples.data(), frame_->data(), static_cast<size_t>(samples.size()));
return samples;
}
return 0;
}