Files
oak-editor/app/audio/outputmanager.cpp
T
itsmattkc 412a6dfdc2 audio: moved output to its own high priority thread
macOS audio playback failed due to audio being processed in the main thread.
Now all audio playback has been placed into its own high priority thread to
always keep up better with the operating system's demands.
2020-04-21 19:31:29 +10:00

155 lines
4.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "outputmanager.h"
#include <QDebug>
#include <QtMath>
#include <QFile>
#include "bufferaverage.h"
OLIVE_NAMESPACE_ENTER
AudioOutputManager::AudioOutputManager(QObject *parent) :
QObject(parent),
output_(nullptr),
push_device_(nullptr)
{
}
AudioOutputManager::~AudioOutputManager()
{
Close();
}
void AudioOutputManager::Push(const QByteArray& samples)
{
// This function is not queued and is intended to be called from the caller's thread
QMutexLocker lock(&push_sample_lock_);
// Replace sample buffer with this one
push_samples_ = samples;
push_sample_index_ = 0;
// If we had another device connected, disconnect it now
QMetaObject::invokeMethod(this, "ResetToPushMode", Qt::QueuedConnection);
// Start pushing samples to the output
QMetaObject::invokeMethod(this, "PushMoreSamples", Qt::QueuedConnection);
}
void AudioOutputManager::ResetToPushMode()
{
// If we have a null push device, then we currently have the output in pull mode. We restore it to push mode here.
if (output_ && !push_device_) {
output_->stop();
device_proxy_.close();
// Put QAudioOutput back into push mode
push_device_ = output_->start();
}
}
void AudioOutputManager::SetParameters(AudioRenderingParams params)
{
device_proxy_.SetParameters(params);
}
void AudioOutputManager::Close()
{
if (output_) {
output_->stop();
if (device_proxy_.isOpen()) {
device_proxy_.close();
}
delete output_;
output_ = nullptr;
}
}
void AudioOutputManager::PullFromDevice(const QString &filename, qint64 offset, int playback_speed)
{
if (!output_) {
return;
}
// Stop any current output and disable push mode
output_->stop();
push_device_ = nullptr;
push_samples_.clear();
// Pull from the device
device_proxy_.SetDevice(filename, offset, playback_speed);
device_proxy_.open(QIODevice::ReadOnly);
output_->start(&device_proxy_);
}
void AudioOutputManager::PushMoreSamples()
{
QMutexLocker lock(&push_sample_lock_);
// Check if we're currently in push mode and if we have samples to push
if (!push_device_ || push_samples_.isEmpty()) {
return;
}
const char* read_ptr = push_samples_.constData() + push_sample_index_;
// Push the bytes we have to the audio output
qint64 write_count = push_device_->write(read_ptr,
push_samples_.size() - push_sample_index_);
// Increment sample buffer index (faster than shift the bytes up)
push_sample_index_ += static_cast<int>(write_count);
// If we've pushed all samples, we can clear this array
if (push_sample_index_ == push_samples_.size()) {
push_samples_.clear();
}
}
void AudioOutputManager::SetOutputDevice(QAudioDeviceInfo info, QAudioFormat format)
{
// Whatever the output is doing right now, stop it
Close();
// Create a new output device and start it in push mode
output_ = new QAudioOutput(info, format, this);
output_->setNotifyInterval(1);
push_device_ = output_->start();
connect(output_, &QAudioOutput::notify, this, &AudioOutputManager::PushMoreSamples);
connect(output_, &QAudioOutput::notify, this, &AudioOutputManager::OutputNotified);
// Un-comment this to get debug information about what the audio output is doing
//connect(output_, &QAudioOutput::stateChanged, this, &AudioOutputManager::OutputStateChanged);
}
void AudioOutputManager::OutputStateChanged(QAudio::State state)
{
qDebug() << state << output_->error();
}
OLIVE_NAMESPACE_EXIT