macOS audio playback failed due to audio being processed in the main thread. Now all audio playback has been placed into its own high priority thread to always keep up better with the operating system's demands.
155 lines
4.1 KiB
C++
155 lines
4.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "outputmanager.h"
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#include <QDebug>
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#include <QtMath>
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#include <QFile>
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#include "bufferaverage.h"
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OLIVE_NAMESPACE_ENTER
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AudioOutputManager::AudioOutputManager(QObject *parent) :
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QObject(parent),
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output_(nullptr),
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push_device_(nullptr)
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{
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}
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AudioOutputManager::~AudioOutputManager()
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{
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Close();
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}
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void AudioOutputManager::Push(const QByteArray& samples)
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{
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// This function is not queued and is intended to be called from the caller's thread
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QMutexLocker lock(&push_sample_lock_);
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// Replace sample buffer with this one
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push_samples_ = samples;
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push_sample_index_ = 0;
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// If we had another device connected, disconnect it now
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QMetaObject::invokeMethod(this, "ResetToPushMode", Qt::QueuedConnection);
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// Start pushing samples to the output
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QMetaObject::invokeMethod(this, "PushMoreSamples", Qt::QueuedConnection);
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}
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void AudioOutputManager::ResetToPushMode()
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{
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// If we have a null push device, then we currently have the output in pull mode. We restore it to push mode here.
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if (output_ && !push_device_) {
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output_->stop();
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device_proxy_.close();
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// Put QAudioOutput back into push mode
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push_device_ = output_->start();
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}
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}
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void AudioOutputManager::SetParameters(AudioRenderingParams params)
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{
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device_proxy_.SetParameters(params);
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}
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void AudioOutputManager::Close()
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{
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if (output_) {
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output_->stop();
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if (device_proxy_.isOpen()) {
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device_proxy_.close();
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}
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delete output_;
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output_ = nullptr;
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}
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}
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void AudioOutputManager::PullFromDevice(const QString &filename, qint64 offset, int playback_speed)
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{
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if (!output_) {
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return;
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}
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// Stop any current output and disable push mode
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output_->stop();
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push_device_ = nullptr;
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push_samples_.clear();
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// Pull from the device
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device_proxy_.SetDevice(filename, offset, playback_speed);
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device_proxy_.open(QIODevice::ReadOnly);
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output_->start(&device_proxy_);
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}
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void AudioOutputManager::PushMoreSamples()
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{
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QMutexLocker lock(&push_sample_lock_);
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// Check if we're currently in push mode and if we have samples to push
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if (!push_device_ || push_samples_.isEmpty()) {
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return;
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}
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const char* read_ptr = push_samples_.constData() + push_sample_index_;
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// Push the bytes we have to the audio output
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qint64 write_count = push_device_->write(read_ptr,
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push_samples_.size() - push_sample_index_);
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// Increment sample buffer index (faster than shift the bytes up)
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push_sample_index_ += static_cast<int>(write_count);
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// If we've pushed all samples, we can clear this array
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if (push_sample_index_ == push_samples_.size()) {
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push_samples_.clear();
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}
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}
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void AudioOutputManager::SetOutputDevice(QAudioDeviceInfo info, QAudioFormat format)
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{
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// Whatever the output is doing right now, stop it
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Close();
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// Create a new output device and start it in push mode
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output_ = new QAudioOutput(info, format, this);
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output_->setNotifyInterval(1);
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push_device_ = output_->start();
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connect(output_, &QAudioOutput::notify, this, &AudioOutputManager::PushMoreSamples);
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connect(output_, &QAudioOutput::notify, this, &AudioOutputManager::OutputNotified);
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// Un-comment this to get debug information about what the audio output is doing
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//connect(output_, &QAudioOutput::stateChanged, this, &AudioOutputManager::OutputStateChanged);
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}
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void AudioOutputManager::OutputStateChanged(QAudio::State state)
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{
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qDebug() << state << output_->error();
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}
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OLIVE_NAMESPACE_EXIT
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