Files
oak-editor/app/widget/menu/menu.cpp
T
itsmattkc 410f3d25dc fixed menu bugs introduced in f2bff5f150
Turns out setting a QMenu parent *not* in the constructor leads to very strange
behavior. All parents are now set in the constructor.
2020-04-19 16:19:08 +10:00

108 lines
2.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "menu.h"
#include "ui/style/style.h"
OLIVE_NAMESPACE_ENTER
Menu::Menu(QMenuBar *bar)
{
bar->addMenu(this);
Init();
}
Menu::Menu(Menu *menu)
{
menu->addMenu(this);
Init();
}
Menu::Menu(QWidget *parent) :
QMenu(parent)
{
Init();
}
Menu::Menu(const QString &s, QWidget *parent) :
QMenu(s, parent)
{
Init();
}
QAction* Menu::InsertAlphabetically(const QString &s)
{
QAction* action = new QAction(s, this);
InsertAlphabetically(action);
return action;
}
void Menu::InsertAlphabetically(QAction *entry)
{
QList<QAction*> actions = this->actions();
foreach (QAction* action, actions) {
if (action->text() > entry->text()) {
insertAction(action, entry);
return;
}
}
addAction(entry);
}
void Menu::InsertAlphabetically(Menu *menu)
{
InsertAlphabetically(menu->menuAction());
}
void Menu::ConformItem(QAction *a, const QString &id, const QString &key)
{
a->setProperty("id", id);
if (!key.isEmpty()) {
a->setShortcut(key);
a->setProperty("keydefault", key);
// Set to application context so that ViewerWindows still trigger shortcuts
a->setShortcutContext(Qt::ApplicationShortcut);
}
}
void Menu::SetBooleanAction(QAction *a, bool* boolean)
{
// FIXME: Connect to some boolean function
a->setCheckable(true);
a->setChecked(*boolean);
a->setProperty("boolptr", reinterpret_cast<quintptr>(boolean));
}
void Menu::Init()
{
#ifdef Q_OS_WINDOWS
StyleManager::UseNativeWindowsStyling(this);
#endif
}
OLIVE_NAMESPACE_EXIT