Files
oak-editor/engine/render/projectcopier.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

151 lines
3.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_PROJECTCOPIER_H
#define OAK_PROJECTCOPIER_H
#include "node/project.h"
#include "node/project/footage/footage.h"
namespace olive
{
class ProjectCopier : public QObject {
Q_OBJECT
public:
ProjectCopier(QObject *parent = nullptr);
void set_project(Project *project);
template <typename T> T *get_copy(T *original)
{
return static_cast<T *>(copy_map_.value(original));
}
template <typename T> T *get_original(T *copy)
{
return static_cast<T *>(copy_map_.key(copy));
}
Project *get_copied_project() const
{
return copy_;
}
const QHash<Node *, Node *> &get_node_map() const
{
return copy_map_;
}
const JobTime &get_graph_change_time() const
{
return graph_changed_time_;
}
const JobTime &get_last_update_time() const
{
return last_update_time_;
}
bool has_updates_in_queue() const
{
return !graph_update_queue_.empty();
}
/**
* @brief Process all changes to internal NodeGraph copy
*
* PreviewAutoCacher staggers updates to its internal NodeGraph copy, only applying them when the
* RenderManager is not reading from it. This function is called when such an opportunity arises.
*/
void process_update_queue();
signals:
void added_node(Node *n);
void removed_node(Node *n);
private:
void do_node_add(Node *node);
void do_node_remove(Node *node);
void do_edge_add(Node *output, const NodeInput &input);
void do_edge_remove(Node *output, const NodeInput &input);
void do_value_change(const NodeInput &input);
void do_value_hint_change(const NodeInput &input);
void do_project_setting_change(const QString &key, const QString &value);
void sync_footage_proxy_settings(Footage *source);
void insert_into_copy_map(Node *node, Node *copy);
void update_graph_change_value();
void update_last_synced_value();
Project *original_;
Project *copy_;
class QueuedJob {
public:
enum Type {
k_node_added,
k_node_removed,
k_edge_added,
k_edge_removed,
k_value_changed,
k_value_hint_changed,
k_project_setting_changed
};
Type type;
Node *node;
NodeInput input;
Node *output;
QString key;
QString value;
};
std::list<QueuedJob> graph_update_queue_;
QHash<Node *, Node *> copy_map_;
QHash<Project *, Project *> graph_map_;
QVector<Node *> created_nodes_;
JobTime graph_changed_time_;
JobTime last_update_time_;
private slots:
void queue_node_add(Node *node);
void queue_node_remove(Node *node);
void queue_edge_add(Node *output, const NodeInput &input);
void queue_edge_remove(Node *output, const NodeInput &input);
void queue_value_change(const NodeInput &input);
void queue_value_hint_change(const NodeInput &input);
void queue_project_setting_change(const QString &key, const QString &value);
};
}
#endif // OAK_PROJECTCOPIER_H