Files
oak-editor/engine/node/generator/matrix/matrix.cpp
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

168 lines
4.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "matrix.h"
#include <QMatrix4x4>
#include <QVector2D>
#include "node/sliderdisplaytype.h"
namespace olive
{
const QString MatrixGenerator::k_position_input = QStringLiteral("pos_in");
const QString MatrixGenerator::k_rotation_input = QStringLiteral("rot_in");
const QString MatrixGenerator::k_scale_input = QStringLiteral("scale_in");
const QString MatrixGenerator::k_uniform_scale_input =
QStringLiteral("uniform_scale_in");
const QString MatrixGenerator::k_anchor_input = QStringLiteral("anchor_in");
#define super Node
MatrixGenerator::MatrixGenerator()
{
add_input(k_position_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
add_input(k_rotation_input, NodeValue::k_float, 0.0);
add_input(k_scale_input, NodeValue::k_vec2, QVector2D(1.0f, 1.0f));
set_input_property(k_scale_input, QStringLiteral("min"), QVector2D(0, 0));
set_input_property(k_scale_input, QStringLiteral("view"),
slider::k_percentage);
set_input_property(k_scale_input, QStringLiteral("disable1"), true);
add_input(k_uniform_scale_input, NodeValue::k_boolean, true,
InputFlags(k_input_flag_not_connectable | k_input_flag_not_keyframable));
add_input(k_anchor_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
}
QString MatrixGenerator::name() const
{
return tr("Orthographic Matrix");
}
QString MatrixGenerator::short_name() const
{
return tr("Ortho");
}
QString MatrixGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.ortho");
}
QVector<Node::CategoryID> MatrixGenerator::category() const
{
return { k_category_generator, k_category_math };
}
QString MatrixGenerator::description() const
{
return tr(
"Generate an orthographic matrix using position, rotation, and scale.");
}
void MatrixGenerator::retranslate()
{
super::retranslate();
set_input_name(k_position_input, tr("Position"));
set_input_name(k_rotation_input, tr("Rotation"));
set_input_name(k_scale_input, tr("Scale"));
set_input_name(k_uniform_scale_input, tr("Uniform Scale"));
set_input_name(k_anchor_input, tr("Anchor Point"));
}
void MatrixGenerator::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// Push matrix output
QMatrix4x4 mat = generate_matrix(value, false, false, false, QMatrix4x4());
table->push(NodeValue::k_matrix, mat, this);
}
QMatrix4x4 MatrixGenerator::generate_matrix(const NodeValueRow &value,
bool ignore_anchor,
bool ignore_position,
bool ignore_scale,
const QMatrix4x4 &mat) const
{
QVector2D anchor;
QVector2D position;
QVector2D scale;
if (!ignore_anchor) {
anchor = value[k_anchor_input].to_vec2();
}
if (!ignore_scale) {
scale = value[k_scale_input].to_vec2();
}
if (!ignore_position) {
position = value[k_position_input].to_vec2();
}
return generate_matrix(position, value[k_rotation_input].to_double(), scale,
value[k_uniform_scale_input].to_bool(), anchor, mat);
}
QMatrix4x4
MatrixGenerator::generate_matrix(const QVector2D &pos, const float &rot,
const QVector2D &scale, bool uniform_scale,
const QVector2D &anchor, QMatrix4x4 mat)
{
// Position
mat.translate(pos.x(), pos.y());
// Rotation
mat.rotate(rot, 0, 0, 1);
// Scale (convert to a QVector3D so that the identity matrix is preserved if all values are 1.0f)
QVector3D full_scale;
if (uniform_scale) {
full_scale = QVector3D(scale.x(), scale.x(), 1.0f);
} else {
full_scale = QVector3D(scale, 1.0f);
}
mat.scale(full_scale);
// Anchor Point
mat.translate(-anchor.x(), -anchor.y());
return mat;
}
void MatrixGenerator::InputValueChangedEvent(const QString &input, int element)
{
Q_UNUSED(element)
if (input == k_uniform_scale_input) {
set_input_property(k_scale_input, QStringLiteral("disable1"),
get_standard_value(k_uniform_scale_input).toBool());
}
}
}