Files
oak-editor/engine/cli/cliprogress/cliprogressdialog.cpp
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

115 lines
2.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "cliprogressdialog.h"
#include <iostream>
namespace olive
{
CLIProgressDialog::CLIProgressDialog(const QString &title, QObject *parent)
: QObject(parent)
, title_(title)
, progress_(-1)
, drawn_(false)
{
set_progress(0);
}
void CLIProgressDialog::update()
{
if (drawn_) {
// We've been here before, do a carriage return back to the start of the terminal line
std::cout << "\r";
} else {
drawn_ = true;
}
// FIXME: Get real column count
int columns = 80;
int title_columns = columns / 2 - 1;
// Print "title" text
QString sized_title = title_;
if (title_.size() > title_columns) {
sized_title =
title_.left(title_columns - 3).append(QStringLiteral("..."));
} else {
sized_title = title_;
}
std::cout << sized_title.toUtf8().constData();
// Pad out the rest of the title area if necessary
for (int i = sized_title.size(); i < title_columns; i++) {
std::cout << " ";
}
// Percentage counter " 100% " is 5 characters + the enclosing brackets [] are 2 characters
int progress_bar_columns = columns / 2 - 7;
std::cout << "[";
// Get UI bar progress
int bar_prog = qRound(progress_ * progress_bar_columns);
// Draw filled in bar
for (int i = 0; i < bar_prog; i++) {
std::cout << "=";
}
// Draw empty space
for (int i = bar_prog; i < progress_bar_columns; i++) {
std::cout << " ";
}
std::cout << "] ";
// Pad the percentage so single/double/triple digit values all occupy the
// same width. Note progress_ is normalized (0.0-1.0), so the percentage
// must be computed before comparing against 10/100.
const int percent = qRound(progress_ * 100.0);
if (percent < 100) {
std::cout << " ";
}
if (percent < 10) {
std::cout << " ";
}
std::cout << percent << "% " << std::endl << std::flush;
}
void CLIProgressDialog::set_progress(double p)
{
if (progress_ != p) {
progress_ = p;
update();
}
}
}