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oak-editor/app/render/backend/opengl/openglbackend.h
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

60 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLBACKEND_H
#define OPENGLBACKEND_H
#include "../videorenderbackend.h"
#include "openglframebuffer.h"
#include "openglproxy.h"
#include "openglshader.h"
#include "opengltexture.h"
#include "openglworker.h"
OLIVE_NAMESPACE_ENTER
class OpenGLBackend : public VideoRenderBackend
{
Q_OBJECT
public:
OpenGLBackend(QObject* parent = nullptr);
virtual ~OpenGLBackend() override;
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual bool CompileInternal() override;
virtual void DecompileInternal() override;
virtual void ParamsChangedEvent() override;
private:
OpenGLProxy* proxy_;
};
OLIVE_NAMESPACE_EXIT
#endif // OPENGLBACKEND_H