This system was kind of janky anyway. It makes more sense ultimately for the audio management classes to contain the file handle rather than the renderer.
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef AUDIOBACKEND_H
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#define AUDIOBACKEND_H
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#include <QFile>
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#include "../audiorenderbackend.h"
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OLIVE_NAMESPACE_ENTER
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class AudioBackend : public AudioRenderBackend
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{
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Q_OBJECT
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public:
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AudioBackend(QObject* parent = nullptr);
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virtual ~AudioBackend() override;
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protected:
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virtual bool InitInternal() override;
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virtual void CloseInternal() override;
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virtual bool CompileInternal() override;
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virtual void DecompileInternal() override;
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virtual void ConnectWorkerToThis(RenderWorker* worker) override;
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private slots:
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void ThreadCompletedCache(NodeDependency dep, NodeValueTable data, qint64 job_time);
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};
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OLIVE_NAMESPACE_EXIT
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#endif // AUDIOBACKEND_H
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