Files
oak-editor/app/render/backend/audio/audiobackend.h
T
itsmattkc 05eae1e28a audio: don't use a shared QIODevice
This system was kind of janky anyway. It makes more sense ultimately for the
audio management classes to contain the file handle rather than the renderer.
2020-04-21 17:55:55 +10:00

57 lines
1.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef AUDIOBACKEND_H
#define AUDIOBACKEND_H
#include <QFile>
#include "../audiorenderbackend.h"
OLIVE_NAMESPACE_ENTER
class AudioBackend : public AudioRenderBackend
{
Q_OBJECT
public:
AudioBackend(QObject* parent = nullptr);
virtual ~AudioBackend() override;
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual bool CompileInternal() override;
virtual void DecompileInternal() override;
virtual void ConnectWorkerToThis(RenderWorker* worker) override;
private slots:
void ThreadCompletedCache(NodeDependency dep, NodeValueTable data, qint64 job_time);
};
OLIVE_NAMESPACE_EXIT
#endif // AUDIOBACKEND_H