Since all NodeInputs will generally only need their data type and default value set once, we place it all into the constructor for cleaner and easier to manage code.
96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "transform.h"
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#include <QMatrix4x4>
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#include <QVector2D>
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TransformDistort::TransformDistort()
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{
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position_input_ = new NodeInput("pos_in", NodeParam::kVec2);
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AddInput(position_input_);
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rotation_input_ = new NodeInput("rot_in", NodeParam::kFloat);
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AddInput(rotation_input_);
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scale_input_ = new NodeInput("scale_in", NodeParam::kVec2, QVector2D(100.0f, 100.0f));
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AddInput(scale_input_);
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anchor_input_ = new NodeInput("anchor_in", NodeParam::kVec2);
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AddInput(anchor_input_);
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}
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Node *TransformDistort::copy() const
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{
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return new TransformDistort();
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}
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QString TransformDistort::Name() const
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{
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return tr("Transform");
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}
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QString TransformDistort::id() const
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{
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return "org.olivevideoeditor.Olive.transform";
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}
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QString TransformDistort::Category() const
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{
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return tr("Distort");
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}
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QString TransformDistort::Description() const
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{
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return tr("Apply transformations to position, rotation, and scale.");
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}
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void TransformDistort::Retranslate()
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{
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position_input_->set_name(tr("Position"));
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rotation_input_->set_name(tr("Rotation"));
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scale_input_->set_name(tr("Scale"));
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anchor_input_->set_name(tr("Anchor Point"));
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}
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NodeValueTable TransformDistort::Value(const NodeValueDatabase &value) const
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{
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QMatrix4x4 mat;
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// Position translate
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QVector2D pos = value[position_input_].Get(NodeParam::kVec2).value<QVector2D>();
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mat.translate(pos);
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// Rotation
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mat.rotate(value[rotation_input_].Get(NodeParam::kFloat).toFloat(), 0, 0, 1);
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// Scale
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mat.scale(value[scale_input_].Get(NodeParam::kVec2).value<QVector2D>()*0.01f);
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// Anchor Point
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mat.translate(-value[anchor_input_].Get(NodeParam::kVec2).value<QVector2D>());
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// Push matrix output
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NodeValueTable output;
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output.Push(NodeParam::kMatrix, mat);
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return output;
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}
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