Files
oak-editor/app/node/distort/transform/transform.cpp
T
itsmattkc c62b59965e updated nodes for new input structure
Since all NodeInputs will generally only need their data type and default
value set once, we place it all into the constructor for cleaner and easier
to manage code.
2019-12-26 16:29:56 +11:00

96 lines
2.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "transform.h"
#include <QMatrix4x4>
#include <QVector2D>
TransformDistort::TransformDistort()
{
position_input_ = new NodeInput("pos_in", NodeParam::kVec2);
AddInput(position_input_);
rotation_input_ = new NodeInput("rot_in", NodeParam::kFloat);
AddInput(rotation_input_);
scale_input_ = new NodeInput("scale_in", NodeParam::kVec2, QVector2D(100.0f, 100.0f));
AddInput(scale_input_);
anchor_input_ = new NodeInput("anchor_in", NodeParam::kVec2);
AddInput(anchor_input_);
}
Node *TransformDistort::copy() const
{
return new TransformDistort();
}
QString TransformDistort::Name() const
{
return tr("Transform");
}
QString TransformDistort::id() const
{
return "org.olivevideoeditor.Olive.transform";
}
QString TransformDistort::Category() const
{
return tr("Distort");
}
QString TransformDistort::Description() const
{
return tr("Apply transformations to position, rotation, and scale.");
}
void TransformDistort::Retranslate()
{
position_input_->set_name(tr("Position"));
rotation_input_->set_name(tr("Rotation"));
scale_input_->set_name(tr("Scale"));
anchor_input_->set_name(tr("Anchor Point"));
}
NodeValueTable TransformDistort::Value(const NodeValueDatabase &value) const
{
QMatrix4x4 mat;
// Position translate
QVector2D pos = value[position_input_].Get(NodeParam::kVec2).value<QVector2D>();
mat.translate(pos);
// Rotation
mat.rotate(value[rotation_input_].Get(NodeParam::kFloat).toFloat(), 0, 0, 1);
// Scale
mat.scale(value[scale_input_].Get(NodeParam::kVec2).value<QVector2D>()*0.01f);
// Anchor Point
mat.translate(-value[anchor_input_].Get(NodeParam::kVec2).value<QVector2D>());
// Push matrix output
NodeValueTable output;
output.Push(NodeParam::kMatrix, mat);
return output;
}