Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
186 lines
5.5 KiB
C++
186 lines
5.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "textv1.h"
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#include <QAbstractTextDocumentLayout>
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#include <QTextDocument>
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namespace olive
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{
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enum TextVerticalAlign {
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k_vertical_align_top,
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k_vertical_align_center,
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k_vertical_align_bottom,
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};
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const QString TextGeneratorV1::k_text_input = QStringLiteral("text_in");
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const QString TextGeneratorV1::k_html_input = QStringLiteral("html_in");
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const QString TextGeneratorV1::k_color_input = QStringLiteral("color_in");
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const QString TextGeneratorV1::k_v_align_input = QStringLiteral("valign_in");
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const QString TextGeneratorV1::k_font_input = QStringLiteral("font_in");
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const QString TextGeneratorV1::k_font_size_input = QStringLiteral("font_size_in");
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#define super Node
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TextGeneratorV1::TextGeneratorV1()
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{
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add_input(k_text_input, NodeValue::k_text, tr("Sample Text"));
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add_input(k_html_input, NodeValue::k_boolean, false);
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add_input(k_color_input, NodeValue::k_color,
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QVariant::fromValue(Color(1.0f, 1.0f, 1.0)));
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add_input(k_v_align_input, NodeValue::k_combo, 1);
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add_input(k_font_input, NodeValue::k_font);
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add_input(k_font_size_input, NodeValue::k_float, 72.0f);
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set_flag(k_dont_show_in_create_menu);
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}
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QString TextGeneratorV1::name() const
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{
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return tr("Text (Legacy)");
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}
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QString TextGeneratorV1::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.textgenerator");
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}
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QVector<Node::CategoryID> TextGeneratorV1::category() const
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{
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return { k_category_generator };
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}
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QString TextGeneratorV1::description() const
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{
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return tr("Generate rich text.");
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}
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void TextGeneratorV1::retranslate()
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{
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super::retranslate();
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set_input_name(k_text_input, tr("Text"));
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set_input_name(k_html_input, tr("Enable HTML"));
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set_input_name(k_font_input, tr("Font"));
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set_input_name(k_font_size_input, tr("Font Size"));
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set_input_name(k_color_input, tr("Color"));
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set_input_name(k_v_align_input, tr("Vertical Align"));
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set_combo_box_strings(k_v_align_input, { tr("Top"), tr("Center"), tr("Bottom") });
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}
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void TextGeneratorV1::value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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if (!value[k_text_input].to_string().isEmpty()) {
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table->push(NodeValue::k_texture,
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Texture::job(globals.vparams(), GenerateJob(value)), this);
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}
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}
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void TextGeneratorV1::generate_frame(FramePtr frame,
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const GenerateJob &job) const
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{
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// This could probably be more optimized, but for now we use Qt to draw to a QImage.
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// QImages only support integer pixels and we use float pixels, so what we do here is draw onto
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// a single-channel QImage (alpha only) and then transplant that alpha channel to our float buffer
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// with correct float RGB.
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QImage img(frame->width(), frame->height(), QImage::Format_Grayscale8);
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img.fill(0);
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QTextDocument text_doc;
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// Set default font
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QFont default_font;
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default_font.setFamily(job.get(k_font_input).to_string());
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default_font.setPointSizeF(job.get(k_font_size_input).to_double());
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text_doc.setDefaultFont(default_font);
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// Center by default
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text_doc.setDefaultTextOption(QTextOption(Qt::AlignCenter));
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QString html = job.get(k_text_input).to_string();
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if (job.get(k_html_input).to_bool()) {
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html.replace('\n', QStringLiteral("<br>"));
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text_doc.setHtml(html);
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} else {
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text_doc.setPlainText(html);
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}
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// Align to 80% width because that's considered the "title safe" area
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int tenth_of_width = frame->video_params().width() / 10;
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text_doc.setTextWidth(tenth_of_width * 8);
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// Draw rich text onto image
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QPainter p(&img);
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p.scale(1.0 / frame->video_params().divider(),
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1.0 / frame->video_params().divider());
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// Push 10% inwards to compensate for title safe area
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p.translate(tenth_of_width, 0);
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TextVerticalAlign valign =
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static_cast<TextVerticalAlign>(job.get(k_v_align_input).to_int());
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int doc_height = text_doc.size().height();
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switch (valign) {
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case k_vertical_align_top:
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// Push 10% inwards for title safe area
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p.translate(0, frame->video_params().height() / 10);
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break;
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case k_vertical_align_center:
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// Center align
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p.translate(0, frame->video_params().height() / 2 - doc_height / 2);
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break;
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case k_vertical_align_bottom:
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// Push 10% inwards for title safe area
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p.translate(0, frame->video_params().height() - doc_height -
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frame->video_params().height() / 10);
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break;
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}
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QAbstractTextDocumentLayout::PaintContext ctx;
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ctx.palette.setColor(QPalette::Text, Qt::white);
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text_doc.documentLayout()->draw(&p, ctx);
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// Transplant alpha channel to frame
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Color rgb = job.get(k_color_input).to_color();
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for (int x = 0; x < frame->width(); x++) {
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for (int y = 0; y < frame->height(); y++) {
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uchar src_alpha = img.bits()[img.bytesPerLine() * y + x];
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float alpha = float(src_alpha) / 255.0f;
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frame->set_pixel(x, y,
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Color(rgb.red() * alpha, rgb.green() * alpha,
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rgb.blue() * alpha, alpha));
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}
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}
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}
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}
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