Files
oak-editor/app/node/traverser.cpp
T

83 lines
2.4 KiB
C++

#include "traverser.h"
#include "node.h"
NodeTraverser::NodeTraverser()
{
}
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range)
{
NodeValueDatabase database;
// We need to insert tables into the database for each input
foreach (NodeParam* param, node->parameters()) {
if (IsCancelled()) {
return NodeValueDatabase();
}
if (param->type() == NodeParam::kInput) {
NodeInput* input = static_cast<NodeInput*>(param);
TimeRange input_time = node->InputTimeAdjustment(input, range);
NodeValueTable table = ProcessInput(input, input_time);
InputProcessingEvent(input, input_time, &table);
database.Insert(input, table);
}
}
// Insert global variables
NodeValueTable global;
global.Push(NodeParam::kFloat, range.in().toDouble(), QStringLiteral("time_in"));
global.Push(NodeParam::kFloat, range.out().toDouble(), QStringLiteral("time_out"));
database.Insert(QStringLiteral("global"), global);
return database;
}
NodeValueTable NodeTraverser::ProcessNode(const NodeDependency& dep)
{
const Node* node = dep.node();
if (node->IsTrack()) {
// If the range is not wholly contained in this Block, we'll need to do some extra processing
return RenderBlock(static_cast<const TrackOutput*>(node), dep.range());
}
// FIXME: Cache certain values here if we've already processed them before
// Generate database of input values of node
NodeValueDatabase database = GenerateDatabase(node, dep.range());
// By this point, the node should have all the inputs it needs to render correctly
NodeValueTable table = node->Value(database);
ProcessNodeEvent(node, dep.range(), database, &table);
return table;
}
NodeValueTable NodeTraverser::RenderBlock(const TrackOutput *track, const TimeRange &range)
{
// By default, don't bother traversing blocks
return NodeValueTable();
}
NodeValueTable NodeTraverser::ProcessInput(const NodeInput *input, const TimeRange& range)
{
if (input->IsConnected()) {
// Value will equal something from the connected node, follow it
return ProcessNode(NodeDependency(input->get_connected_node(), range));
} else {
// Push onto the table the value at this time from the input
QVariant input_value = input->get_value_at_time(range.in());
NodeValueTable table;
table.Push(input->data_type(), input_value);
return table;
}
}