Files
oak-editor/app/node/generator/solid/solid.cpp
T
itsmattkc 26b3993b9d made vast improvements to rendering engine and node structure
This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
2019-12-09 23:50:52 +11:00

76 lines
1.6 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "solid.h"
SolidGenerator::SolidGenerator() :
texture_(nullptr)
{
color_input_ = new NodeInput("color_in");
color_input_->set_data_type(NodeParam::kColor);
AddInput(color_input_);
}
Node *SolidGenerator::copy() const
{
return new SolidGenerator();
}
QString SolidGenerator::Name() const
{
return tr("Solid");
}
QString SolidGenerator::id() const
{
return "org.olivevideoeditor.Olive.solidgenerator";
}
QString SolidGenerator::Category() const
{
return tr("Generator");
}
QString SolidGenerator::Description() const
{
return tr("Generate a solid color.");
}
bool SolidGenerator::IsAccelerated() const
{
return true;
}
QString SolidGenerator::CodeFragment() const
{
return "#version 110\n"
"\n"
"uniform vec4 color_in;\n"
"\n"
"void main(void) {\n"
" gl_FragColor = color_in;\n"
"}\n";
}
void SolidGenerator::Retranslate()
{
color_input_->set_name(tr("Color"));
}