216 lines
6.4 KiB
C++
216 lines
6.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef VIEWERGLWIDGET_H
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#define VIEWERGLWIDGET_H
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#include <QOpenGLWidget>
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#include "node/node.h"
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#include "render/backend/opengl/openglcolorprocessor.h"
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#include "render/backend/opengl/openglframebuffer.h"
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#include "render/backend/opengl/openglshader.h"
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#include "render/backend/opengl/opengltexture.h"
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#include "render/color.h"
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#include "render/colormanager.h"
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#include "viewersafemargininfo.h"
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#include "widget/manageddisplay/manageddisplay.h"
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#include "widget/timetarget/timetarget.h"
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OLIVE_NAMESPACE_ENTER
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/**
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* @brief The inner display/rendering widget of a Viewer class.
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*
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* Actual composition occurs elsewhere offscreen and
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* multithreaded, so its main purpose is receiving a finalized OpenGL texture and displaying it.
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*
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* The main entry point is SetTexture() which will receive an OpenGL texture ID, store it, and then call update() to
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* draw it on screen. The drawing function is in paintGL() (called during the update() process by Qt) and is fairly
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* simple OpenGL drawing code standardized around OpenGL ES 3.2 Core.
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*
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* If the texture has been modified and you're 100% sure this widget is using the same texture object, it's possible
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* to call update() directly to trigger a repaint, however this is not recommended. If you are not 100% sure it'll be
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* the same texture object, use SetTexture() since it will nearly always be faster to just set it than to check *and*
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* set it.
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*/
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class ViewerDisplayWidget : public ManagedDisplayWidget, public TimeTargetObject
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{
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Q_OBJECT
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public:
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/**
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* @brief ViewerGLWidget Constructor
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*
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* @param parent
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*
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* QWidget parent.
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*/
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ViewerDisplayWidget(QWidget* parent = nullptr);
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virtual ~ViewerDisplayWidget() override;
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/**
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* @brief Set an image to load and display on screen
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*/
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void SetImage(const QString& fn);
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const QMatrix4x4& GetMatrix();
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void ConnectSibling(ViewerDisplayWidget* sibling);
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const ViewerSafeMarginInfo& GetSafeMargin() const;
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void SetSafeMargins(const ViewerSafeMarginInfo& safe_margin);
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void SetGizmos(Node* node);
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void SetVideoParams(const VideoRenderingParams& params);
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void SetTime(const rational& time);
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public slots:
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/**
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* @brief Set the transformation matrix to draw with
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*
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* Set this if you want the drawing to pass through some sort of transform (most of the time you won't want this).
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*/
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void SetMatrix(const QMatrix4x4& mat);
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/**
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* @brief Enables or disables whether this color at the cursor should be emitted
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*
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* Since tracking the mouse every movement, reading pixels, and doing color transforms are processor intensive, we
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* have an option for it. Ideally, this should be connected to a PixelSamplerPanel::visibilityChanged signal so that
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* it can automatically be enabled when the user is pixel sampling and disabled for optimization when they're not.
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*/
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void SetSignalCursorColorEnabled(bool e);
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/**
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* @brief Overrides the image with the load buffer of another ViewerGLWidget
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*
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* If there are multiple ViewerGLWidgets showing the same thing, this is faster than decoding the image from file
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* each time.
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*/
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void SetImageFromLoadBuffer(Frame* in_buffer);
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signals:
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/**
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* @brief Signal emitted when the user starts dragging from the viewer
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*/
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void DragStarted();
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/**
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* @brief Signal emitted when cursor color is enabled and the user's mouse position changes
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*/
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void CursorColor(const Color& reference, const Color& display);
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/**
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* @brief Signal emitted when a buffer is loaded from file into memory
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*
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* This buffer will be the direct output of the renderer in reference space in CPU memory.
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*
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* Connect this to the SetImageFromLoadBuffer() slot of another ViewerGLWidget to show the same thing
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*/
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void LoadedBuffer(Frame* load_buffer);
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protected:
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/**
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* @brief Override the mouse press event for the DragStarted() signal and gizmos
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*/
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virtual void mousePressEvent(QMouseEvent* event) override;
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/**
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* @brief Override mouse move to signal for the pixel sampler and gizmos
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*/
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virtual void mouseMoveEvent(QMouseEvent* event) override;
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/**
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* @brief Override mouse release event for gizmos
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*/
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virtual void mouseReleaseEvent(QMouseEvent* event) override;
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/**
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* @brief Initialize function to set up the OpenGL context upon its construction
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*
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* Currently primarily used to regenerate the pipeline shader used for drawing.
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*/
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virtual void initializeGL() override;
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/**
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* @brief Paint function to display the texture (received in SetTexture()) on screen.
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*
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* Simple OpenGL drawing function for painting the texture on screen. Standardized around OpenGL ES 3.2 Core.
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*/
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virtual void paintGL() override;
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private:
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QPointF GetTexturePosition(const QPoint& screen_pos);
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QPointF GetTexturePosition(const QSize& size);
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QPointF GetTexturePosition(const double& x, const double& y);
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/**
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* @brief Internal reference to the OpenGL texture to draw. Set in SetTexture() and used in paintGL().
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*/
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OpenGLTexture texture_;
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/**
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* @brief Drawing matrix (defaults to identity)
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*/
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QMatrix4x4 matrix_;
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/**
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* @brief Buffer to load images into RAM before sending them to the display
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*/
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Frame load_buffer_;
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#ifdef Q_OS_LINUX
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static bool nouveau_check_done_;
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#endif
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bool has_image_;
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bool signal_cursor_color_;
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ViewerSafeMarginInfo safe_margin_;
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Node* gizmos_;
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VideoRenderingParams gizmo_params_;
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bool gizmo_click_;
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rational time_;
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private slots:
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/**
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* @brief Slot to connect just before the OpenGL context is destroyed to clean up resources
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*/
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void ContextCleanup();
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#ifdef Q_OS_LINUX
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/**
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* @brief Shows warning messagebox if Nouveau is detected
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*/
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void ShowNouveauWarning();
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#endif
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};
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OLIVE_NAMESPACE_EXIT
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#endif // VIEWERGLWIDGET_H
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