Files
oak-editor/app/render/backend/opengl/opengltexturecache.h
T
itsmattkc 2b1640ac04 frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00

81 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLTEXTURECACHE_H
#define OPENGLTEXTURECACHE_H
#include <QMutex>
#include "openglframebuffer.h"
#include "opengltexture.h"
#include "render/videoparams.h"
OLIVE_NAMESPACE_ENTER
class OpenGLTextureCache
{
public:
class Reference {
public:
Reference(OpenGLTextureCache* parent, OpenGLTexturePtr texture);
~Reference();
DISABLE_COPY_MOVE(Reference)
OpenGLTexturePtr texture();
void ParentKilled();
private:
OpenGLTextureCache* parent_;
OpenGLTexturePtr texture_;
};
using ReferencePtr = std::shared_ptr<Reference>;
OpenGLTextureCache() = default;
~OpenGLTextureCache();
DISABLE_COPY_MOVE(OpenGLTextureCache)
ReferencePtr Get(QOpenGLContext *ctx, FramePtr frame);
ReferencePtr Get(QOpenGLContext *ctx, Frame* frame);
ReferencePtr Get(QOpenGLContext *ctx, const VideoRenderingParams& params, const void *data, int linesize);
ReferencePtr Get(QOpenGLContext *ctx, const VideoRenderingParams& params);
private:
void Relinquish(Reference* ref);
QMutex lock_;
QList<OpenGLTexturePtr> available_textures_;
QList<Reference*> existing_references_;
};
OLIVE_NAMESPACE_EXIT
Q_DECLARE_METATYPE(OLIVE_NAMESPACE::OpenGLTextureCache::ReferencePtr)
#endif // OPENGLTEXTURECACHE_H