As opposed to simply leaving all values in the table, nodes can now "take" values that they use to free up memory (e.g. "taking" input buffers if they're used to produce an output buffer). This is a fairly large change, expect regressions.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef AUDIOWORKER_H
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#define AUDIOWORKER_H
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#include "../audiorenderworker.h"
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OLIVE_NAMESPACE_ENTER
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class AudioWorker : public AudioRenderWorker
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{
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public:
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AudioWorker(QHash<Node*, Node*>* copy_map, QObject* parent = nullptr);
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protected:
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virtual void FrameToValue(DecoderPtr decoder, StreamPtr stream, const TimeRange &range, NodeValueTable* table) override;
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virtual void RunNodeAccelerated(const Node *node, const TimeRange& range, NodeValueDatabase& input_params, NodeValueTable& output_params) override;
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private:
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};
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OLIVE_NAMESPACE_EXIT
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#endif // AUDIOWORKER_H
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