- copy engine/render to src/render/src (sunk param types excluded), de-Qt in five parallel groups: core machinery (tickets/worker pool/ jobs), caches, color/texture, preview/IPC, GPU backends - replace Qt GL/Vulkan wrappers with native context abstractions (CGL/EGL/WGL, raw vulkan.h), QProcess with POSIX WorkerProcess, QJsonObject with a minimal NDJSON-compatible workerjson (wire protocol unchanged), QDataStream disk state with a byte-compatible BinaryStream - signals become single std::function callbacks or facade-triggered calls per the documented signal/slot strategy - pure C ABI in include/render + src/render/c_api (renderer/cache/ color/manager families, OAKRENDER_E_* codes), 37 gtest cases - bridge src/node/transition/render/* stubs to the real oakrender headers, closing the node<->render cycle: liboaknode links liboakrender, zero dangling symbols - docs: M7 implementation status + oakrender semantic-change notes
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#pragma once
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// Transitional stub for engine/config/config.h (still Qt-based, config 未拆分).
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// Union of the src/node/transition stub and the render-facing surface:
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// keeps the OAK_CONFIG* call shape; values are inert defaults until the
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// config milestone wires the real store. operator[] returns a stored
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// reference so writes (lutlibrary) compile; nothing is persisted. 只增不删。
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#include <map>
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#include <string>
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#include "variant.h"
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#ifndef QStringLiteral
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#define QStringLiteral(x) x
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#endif
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namespace olive {
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class ConfigValue : public olive::Variant {
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public:
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ConfigValue() = default;
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ConfigValue(const std::string &s) : olive::Variant(s) {}
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ConfigValue &operator=(const std::string &s)
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{
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olive::Variant::operator=(olive::Variant(s));
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return *this;
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}
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bool toBool() const { return to_bool(); }
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int toInt() const { return to_int(); }
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uint64_t toULongLong() const { return to_u_long_long(); }
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// rendermanager reads the graphics backend name through this
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std::string toString() const { return to_string(); }
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std::vector<std::string> toStringList() const { return to_string_list(); }
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};
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class Config {
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public:
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static Config ¤t() { static Config c; return c; }
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ConfigValue &operator[](const std::string &key) { return values_[key]; }
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private:
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std::map<std::string, ConfigValue> values_;
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};
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}
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#ifndef OAK_CONFIG
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#define OAK_CONFIG(x) Config::current()[x]
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#endif
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#ifndef OAK_CONFIG_STR
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#define OAK_CONFIG_STR(x) Config::current()[x]
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#endif
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