Files
oak-editor/app/shaders/rgbwaveform.frag
T
itsmattkc a8bb3a9880 opengl: replace all texture2Ds with texture
No idea how this passed through the cracks but oh well
2022-03-24 09:30:53 -07:00

39 lines
1.0 KiB
GLSL

uniform sampler2D ove_maintex;
uniform vec2 viewport;
uniform vec3 luma_coeffs;
uniform float waveform_scale;
in vec2 ove_texcoord;
out vec4 frag_color;
void main(void) {
float waveform_height = ceil(waveform_scale * viewport.y);
float quantisation = 1.0 / (waveform_height - 1.0);
float intensity = 0.10;
vec4 col = vec4(0.0);
vec4 cur_col = vec4(0.0);
float ratio = 0.0;
for (int i = 0; float(i) < waveform_height; i++) {
ratio = float(i) / float(waveform_height - 1.0);
cur_col.rgb = texture(
ove_maintex,
vec2(ove_texcoord.x, ratio)
).rgb;
cur_col.w = dot(cur_col.rgb, luma_coeffs);
col += (
step(vec4(ove_texcoord.y - quantisation), cur_col) *
step(cur_col, vec4(ove_texcoord.y + quantisation)) *
intensity) +
(step(1.0 - quantisation, ove_texcoord.y) *
step(vec4(1.0 - quantisation), cur_col) * intensity);
}
col.rgb += vec3(col.w);
frag_color = vec4(col.rgb, 1.0);
}