Primarily implemented for the math node so a new shader can be generated and compiled based on what inputs the node is receiving.
65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
#include "externaltransition.h"
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ExternalTransition::ExternalTransition(const QString &xml_meta_filename) :
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meta_(xml_meta_filename)
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{
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foreach (NodeInput* input, meta_.inputs()) {
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AddInput(input);
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}
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}
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Node *ExternalTransition::copy() const
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{
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return new ExternalTransition(meta_.filename());
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}
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QString ExternalTransition::Name() const
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{
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return meta_.Name();
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}
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QString ExternalTransition::id() const
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{
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return meta_.id();
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}
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QString ExternalTransition::Category() const
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{
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return meta_.Category();
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}
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QString ExternalTransition::Description() const
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{
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return meta_.Description();
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}
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void ExternalTransition::Retranslate()
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{
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meta_.Retranslate();
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}
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Node::Capabilities ExternalTransition::GetCapabilities(const NodeValueDatabase &) const
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{
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return kShader;
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}
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QString ExternalTransition::ShaderVertexCode(const NodeValueDatabase &) const
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{
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return meta_.vert_code();
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}
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QString ExternalTransition::ShaderFragmentCode(const NodeValueDatabase&) const
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{
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return meta_.frag_code();
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}
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int ExternalTransition::ShaderIterations() const
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{
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return meta_.iterations();
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}
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NodeInput *ExternalTransition::ShaderIterativeInput() const
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{
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return meta_.iteration_input();
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}
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