The encoder was moved to its own thread and will transcode the PCM from the audio renderer into the chosen codec while the video frames are still received. The implementation isn't perfect and could use some cleaning up, but it is functional at the moment.
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
#include "openglexporter.h"
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#include "render/backend/opengl/functions.h"
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#include "render/pixelservice.h"
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OpenGLExporter::OpenGLExporter(ViewerOutput* viewer, const VideoRenderingParams& video_params, const AudioRenderingParams &audio_params, const QMatrix4x4 &transform, ColorProcessorPtr color_processor, Encoder *encoder, QObject* parent) :
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Exporter(viewer, video_params, audio_params, transform, color_processor, encoder, parent)
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{
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}
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OpenGLExporter::~OpenGLExporter()
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{
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}
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bool OpenGLExporter::Initialize()
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{
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QOpenGLContext* ctx = QOpenGLContext::currentContext();
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// Create rendering backends
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video_backend_ = new OpenGLBackend();
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audio_backend_ = new AudioBackend();
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// Create blitting framebuffer and texture
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buffer_.Create(ctx);
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texture_ = std::make_shared<OpenGLTexture>();
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texture_->Create(ctx, video_params_.effective_width(), video_params_.effective_height(), video_params_.format());
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pipeline_ = OpenGLShader::CreateDefault();
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return true;
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}
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void OpenGLExporter::Cleanup()
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{
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texture_->Destroy();
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buffer_.Destroy();
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}
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FramePtr OpenGLExporter::TextureToFrame(const QVariant& texture)
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{
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FramePtr frame = Frame::Create();
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frame->set_width(video_params_.width());
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frame->set_height(video_params_.height());
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frame->set_format(video_params_.format());
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frame->allocate();
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// Blit for transform if the width/height are different
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OpenGLTexturePtr input_tex = texture.value<OpenGLTexturePtr>();
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if (input_tex) {
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QOpenGLFunctions* f = QOpenGLContext::currentContext()->functions();
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f->glViewport(0, 0, texture_->width(), texture_->height());
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buffer_.Attach(texture_);
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buffer_.Bind();
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input_tex->Bind();
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olive::gl::Blit(pipeline_, false, transform_);
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input_tex->Release();
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buffer_.Release();
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buffer_.Detach();
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// Perform OpenGL read
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buffer_.Attach(texture_);
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buffer_.Bind();
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PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(video_params_.format());
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f->glReadPixels(0,
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0,
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texture_->width(),
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texture_->height(),
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format_info.pixel_format,
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format_info.gl_pixel_type,
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frame->data());
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buffer_.Release();
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buffer_.Detach();
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}
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return frame;
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}
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