Files
oak-editor/ui/renderthread.h
T
2019-01-23 18:57:52 +11:00

56 lines
1.1 KiB
C++

#ifndef RENDERTHREAD_H
#define RENDERTHREAD_H
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLFramebufferObject>
struct Sequence;
class Effect;
class RenderThread : public QThread {
Q_OBJECT
public:
RenderThread();
~RenderThread();
void run();
QMutex mutex;
GLuint frameBuffer;
GLuint texColorBuffer;
Effect* gizmos;
void paint();
void start_render(QOpenGLContext* share, Sequence* s, const QString &save = nullptr, GLvoid *pixels = nullptr, int idivider = 0, bool itemp_reverse = false);
bool did_texture_fail();
void cancel();
public slots:
// cleanup functions
void delete_ctx();
signals:
void ready();
private:
// cleanup functions
void delete_texture();
void delete_fbo();
QWaitCondition waitCond;
QOffscreenSurface surface;
QOpenGLContext* share_ctx;
QOpenGLContext* ctx;
Sequence* seq;
int divider;
int tex_width;
int tex_height;
bool queued;
bool texture_failed;
bool running;
bool temp_reverse;
QString save_fn;
GLvoid *pixel_buffer;
};
#endif // RENDERTHREAD_H