Files
oak-editor/app/widget/nodeview/nodeviewundo.cpp
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

133 lines
3.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodeviewundo.h"
#include "project/item/sequence/sequence.h"
namespace olive {
NodeEdgeAddCommand::NodeEdgeAddCommand(Node *output, NodeInput *input, int element, QUndoCommand *parent) :
UndoCommand(parent),
output_(output),
input_(input),
element_(element)
{
}
void NodeEdgeAddCommand::redo_internal()
{
Node::ConnectEdge(output_, input_, element_);
}
void NodeEdgeAddCommand::undo_internal()
{
Node::DisconnectEdge(output_, input_, element_);
}
Project *NodeEdgeAddCommand::GetRelevantProject() const
{
return output_->parent()->project();
}
NodeEdgeRemoveCommand::NodeEdgeRemoveCommand(Node *output, NodeInput *input, int element, QUndoCommand *parent) :
UndoCommand(parent),
output_(output),
input_(input),
element_(element)
{
}
void NodeEdgeRemoveCommand::redo_internal()
{
Node::DisconnectEdge(output_, input_, element_);
}
void NodeEdgeRemoveCommand::undo_internal()
{
Node::ConnectEdge(output_, input_, element_);
}
Project *NodeEdgeRemoveCommand::GetRelevantProject() const
{
return output_->parent()->project();
}
NodeAddCommand::NodeAddCommand(NodeGraph *graph, Node *node, QUndoCommand *parent) :
UndoCommand(parent),
graph_(graph),
node_(node)
{
// Ensures that when this command is destroyed, if redo() is never called again, the node will be destroyed too
node_->setParent(&memory_manager_);
}
void NodeAddCommand::redo_internal()
{
node_->setParent(graph_);
}
void NodeAddCommand::undo_internal()
{
node_->setParent(&memory_manager_);
}
Project *NodeAddCommand::GetRelevantProject() const
{
return graph_->project();
}
NodeRemoveCommand::NodeRemoveCommand(Node *node, QUndoCommand *parent) :
UndoCommand(parent),
graph_(node->parent()),
node_(node)
{
}
void NodeRemoveCommand::redo_internal()
{
node_->setParent(&memory_manager_);
}
void NodeRemoveCommand::undo_internal()
{
node_->setParent(graph_);
}
Project *NodeRemoveCommand::GetRelevantProject() const
{
return static_cast<Sequence*>(graph_)->project();
}
NodeCopyInputsCommand::NodeCopyInputsCommand(Node *src, Node *dest, bool include_connections, QUndoCommand *parent) :
QUndoCommand(parent),
src_(src),
dest_(dest),
include_connections_(include_connections)
{
}
void NodeCopyInputsCommand::redo()
{
Node::CopyInputs(src_, dest_, include_connections_);
}
}