Files
oak-editor/app/node/input/image/image.h
T

30 lines
464 B
C++

#ifndef IMAGE_H
#define IMAGE_H
#include <QOpenGLTexture>
#include "node/node.h"
class ImageInput : public Node
{
Q_OBJECT
public:
ImageInput();
virtual QString Name() override;
virtual QString Category() override;
virtual QString Description() override;
NodeOutput* texture_output();
public slots:
virtual void Process(const rational &time) override;
private:
NodeOutput* texture_output_;
QOpenGLTexture* texture_;
};
#endif // IMAGE_H