Files
oak-editor/app/render/backend/renderbackend_c.h
T

66 lines
2.6 KiB
C

#ifndef RENDERBACKEND_C_H
#define RENDERBACKEND_C_H
#include <stdbool.h>
#ifdef _WIN32
#define OAK_RENDER_BACKEND_EXPORT extern "C" __declspec(dllexport)
#else
#define OAK_RENDER_BACKEND_EXPORT extern "C" __attribute__((visibility("default")))
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef void *OakRenderBackendHandle;
typedef OakRenderBackendHandle (*OakBackendCreateFn)(void *parent);
typedef void (*OakBackendDestroyFn)(OakRenderBackendHandle handle);
typedef bool (*OakBackendIsAvailableFn)(OakRenderBackendHandle handle);
typedef bool (*OakBackendInitFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendInitWithContextFn)(OakRenderBackendHandle handle,
void *context);
typedef void (*OakBackendPostInitFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendPostDestroyFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendDestroyInternalFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendClearDestinationFn)(OakRenderBackendHandle handle,
void *texture, double r, double g,
double b, double a);
typedef void (*OakBackendCreateNativeTextureFn)(OakRenderBackendHandle handle,
int width, int height, int depth,
int format, int channel_count,
const void *data, int linesize,
void *out_variant);
typedef void (*OakBackendDestroyNativeTextureFn)(OakRenderBackendHandle handle,
const void *variant);
typedef void (*OakBackendCreateNativeShaderFn)(OakRenderBackendHandle handle,
const void *shader_code,
void *out_variant);
typedef void (*OakBackendDestroyNativeShaderFn)(OakRenderBackendHandle handle,
const void *variant);
typedef void (*OakBackendUploadToTextureFn)(OakRenderBackendHandle handle,
const void *variant,
const void *video_params,
const void *data, int linesize);
typedef void (*OakBackendDownloadFromTextureFn)(OakRenderBackendHandle handle,
const void *variant,
const void *video_params,
void *data, int linesize);
typedef void (*OakBackendFlushFn)(OakRenderBackendHandle handle);
typedef void (*OakBackendGetPixelFromTextureFn)(OakRenderBackendHandle handle,
void *texture, const void *point,
void *out_color);
typedef void (*OakBackendBlitFn)(OakRenderBackendHandle handle,
const void *shader, void *job,
void *destination,
const void *destination_params,
bool clear_destination);
typedef void *(*OakBackendOpenGLContextFn)(OakRenderBackendHandle handle);
#ifdef __cplusplus
}
#endif
#endif // RENDERBACKEND_C_H