Files
oak-editor/engine/task/project/import/import.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

100 lines
2.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_PROJECTIMPORTMANAGER_H
#define OAK_PROJECTIMPORTMANAGER_H
#include <QFileInfoList>
#include <QUndoCommand>
#include "codec/decoder.h"
#include "node/project/footage/footage.h"
#include "node/project/folder/folder.h"
#include "task/task.h"
namespace olive
{
class ProjectImportTask : public Task {
Q_OBJECT
public:
ProjectImportTask(Folder *folder, const QStringList &filenames);
const int &get_file_count() const;
MultiUndoCommand *get_command() const
{
return command_;
}
const QStringList &get_invalid_files() const
{
return invalid_files_;
}
bool has_invalid_files() const
{
return !invalid_files_.isEmpty();
}
const QVector<Footage *> &get_imported_footage() const
{
return imported_footage_;
}
protected:
virtual bool run() override;
private:
void import(Folder *folder, QFileInfoList entries, int &counter,
MultiUndoCommand *parent_command);
void validate_image_sequence(Footage *footage, QFileInfoList &info_list,
int index);
void add_item_to_folder(Folder *folder, Node *item, MultiUndoCommand *command);
static bool item_is_still_image_footage_only(Footage *footage);
static bool compare_still_image_size(Footage *footage, const QSize &sz);
static int64_t get_image_sequence_limit(const QString &start_fn, int64_t start,
bool up);
MultiUndoCommand *command_;
Folder *folder_;
QFileInfoList filenames_;
int file_count_;
QStringList invalid_files_;
QList<QString> image_sequence_ignore_files_;
QVector<Footage *> imported_footage_;
};
}
#endif // OAK_PROJECTIMPORTMANAGER_H