The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
264 lines
7.3 KiB
C++
264 lines
7.3 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodetableview.h"
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#include <QCheckBox>
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#include <QHeaderView>
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#include "node/param.h"
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#include "nodetabletraverser.h"
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namespace olive {
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NodeTableView::NodeTableView(QWidget* parent) :
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QTreeWidget(parent)
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{
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setColumnCount(3);
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setHeaderLabels({tr("Type"),
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tr("Source"),
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tr("R/X"),
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tr("G/Y"),
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tr("B/Z"),
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tr("A/W")});
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}
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void NodeTableView::SelectNodes(const QVector<Node *> &nodes)
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{
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foreach (Node* n, nodes) {
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QTreeWidgetItem* top_item = new QTreeWidgetItem();
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top_item->setText(0, n->Name());
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top_item->setFirstColumnSpanned(true);
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this->addTopLevelItem(top_item);
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top_level_item_map_.insert(n, top_item);
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}
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SetTime(last_time_);
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}
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void NodeTableView::DeselectNodes(const QVector<Node *> &nodes)
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{
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foreach (Node* n, nodes) {
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delete top_level_item_map_.take(n);
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}
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}
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void NodeTableView::SetTime(const rational &time)
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{
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last_time_ = time;
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NodeTableTraverser traverser;
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QMap<Node*, QTreeWidgetItem*>::const_iterator i;
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for (i=top_level_item_map_.constBegin(); i!=top_level_item_map_.constEnd(); i++) {
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Node* node = i.key();
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QTreeWidgetItem* item = i.value();
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// Generate a value database for this node at this time
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NodeValueDatabase db = traverser.GenerateDatabase(node, TimeRange(time, time));
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// Delete any children of this item that aren't in this database
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for (int j=0; j<item->childCount(); j++) {
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if (!db.contains(item->child(j)->data(0, Qt::UserRole).toString())) {
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delete item->takeChild(j);
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j--;
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}
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}
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// Update all inputs
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NodeValueDatabase::const_iterator l;
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for (l=db.begin(); l!=db.end(); l++) {
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const NodeValueTable& table = l.value();
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NodeInput* input = node->GetInputWithID(l.key());
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if (!input) {
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// Filters out table entries that aren't inputs (like "global")
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continue;
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}
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QTreeWidgetItem* input_item = nullptr;
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for (int j=0; j<item->childCount(); j++) {
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QTreeWidgetItem* compare = item->child(j);
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if (compare->data(0, Qt::UserRole).toString() == input->id()) {
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input_item = compare;
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break;
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}
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}
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if (!input_item) {
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input_item = new QTreeWidgetItem();
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input_item->setText(0, input->name());
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input_item->setData(0, Qt::UserRole, input->id());
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input_item->setFirstColumnSpanned(true);
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item->addChild(input_item);
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}
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// Create children if necessary
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while (input_item->childCount() < table.Count()) {
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input_item->addChild(new QTreeWidgetItem());
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}
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// Remove children if necessary
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while (input_item->childCount() > table.Count()) {
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delete input_item->takeChild(input_item->childCount() - 1);
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}
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for (int j=0;j<table.Count();j++) {
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const NodeValue& value = table.at(table.Count() - 1 - j);
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// Create item
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QTreeWidgetItem* sub_item = input_item->child(j);
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// Set data type name
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sub_item->setText(0, NodeParam::GetPrettyDataTypeName(value.type()));
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// Determine source
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QString source_name;
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if (value.source()) {
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source_name = value.source()->Name();
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} else {
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source_name = tr("(unknown)");
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}
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sub_item->setText(1, source_name);
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switch (value.type()) {
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case NodeParam::kTexture:
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{
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// NodeTableTraverser puts video params in here
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for (int k=0;k<VideoParams::kRGBAChannelCount;k++) {
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this->setItemWidget(sub_item, 2 + k, new QCheckBox());
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}
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break;
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}
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default:
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{
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QVector<QVariant> split_values = input->split_normal_value_into_track_values(value.data());
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for (int k=0;k<split_values.size();k++) {
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sub_item->setText(2 + k, NodeInput::ValueToString(value.type(), split_values.at(k), true));
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}
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}
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}
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}
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}
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}
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}
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/*
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void NodeTableView::SetNode(Node *n, const rational &time)
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{
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NodeTableTraverser traverser;
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NodeValueDatabase db = traverser.GenerateDatabase(n, TimeRange(time, time));
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// Remove top items if necessary
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for (int i=0;i<this->topLevelItemCount();i++) {
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if (!db.contains(this->topLevelItem(i)->data(0, Qt::UserRole).toString())) {
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delete this->takeTopLevelItem(i);
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i--;
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}
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}
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NodeValueDatabase::const_iterator i;
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for (i=db.begin(); i!=db.end(); i++) {
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const NodeValueTable& table = i.value();
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NodeInput* input = n->GetInputWithID(i.key());
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if (!input) {
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// Filters out table entries that aren't inputs (like "global")
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continue;
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}
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QTreeWidgetItem* top_item = nullptr;
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for (int j=0;j<this->topLevelItemCount();j++) {
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QTreeWidgetItem* compare = this->topLevelItem(j);
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if (compare->data(0, Qt::UserRole).toString() == input->id()) {
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top_item = compare;
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break;
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}
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}
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if (!top_item) {
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top_item = new QTreeWidgetItem();
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top_item->setText(0, input->name());
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top_item->setData(0, Qt::UserRole, input->id());
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top_item->setFirstColumnSpanned(true);
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this->addTopLevelItem(top_item);
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}
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// Create children if necessary
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while (top_item->childCount() < table.Count()) {
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top_item->addChild(new QTreeWidgetItem());
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}
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// Remove children if necessary
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while (top_item->childCount() > table.Count()) {
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delete top_item->takeChild(top_item->childCount() - 1);
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}
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for (int j=0;j<table.Count();j++) {
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const NodeValue& value = table.at(table.Count() - 1 - j);
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// Create item
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QTreeWidgetItem* sub_item = top_item->child(j);
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// Set data type name
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sub_item->setText(0, NodeParam::GetPrettyDataTypeName(value.type()));
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// Determine source
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QString source_name;
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if (value.source()) {
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source_name = value.source()->Name();
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} else {
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source_name = tr("(unknown)");
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}
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sub_item->setText(1, source_name);
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switch (value.type()) {
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case NodeParam::kTexture:
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{
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// NodeTableTraverser puts video params in here
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VideoParams p = value.data().value<VideoParams>();
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int channel_count = PixelFormat::ChannelCount(p.format());
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for (int k=0;k<channel_count;k++) {
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this->setItemWidget(sub_item, 2 + k, new QCheckBox());
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}
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break;
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}
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default:
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{
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QVector<QVariant> split_values = input->split_normal_value_into_track_values(value.data());
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for (int k=0;k<split_values.size();k++) {
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sub_item->setText(2 + k, NodeInput::ValueToString(value.type(), split_values.at(k)));
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}
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}
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}
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}
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}
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}
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*/
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}
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