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oak-editor/effects/effectrow.h
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2019-03-16 16:21:52 +11:00

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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef EFFECTROW_H
#define EFFECTROW_H
#include <QObject>
#include <QVector>
class Effect;
class QGridLayout;
class EffectField;
class QLabel;
class QPushButton;
class ComboAction;
class QHBoxLayout;
class KeyframeNavigator;
class ClickableLabel;
#include "effectfields.h"
/**
* @brief The EffectRow class
*
* Primarily a way of grouping EffectField objects together. As UI objects, Effects are largely formatted as a table
* and you can think of EffectRows as the rows of the table and EffectFields as the columns.
*
* Within Olive, keyframing is enabled on the EffectRow (rather than individual EffectFields) so all attached fields
* will be keyframed together.
*
* Unlike EffectField, there's no reason to derive from EffectRow as it's simply a container of fields and a few
* keyframe functions.
*/
class EffectRow : public QObject {
Q_OBJECT
public:
/**
* @brief EffectRow Constructor
*
* @param parent
*
* Every EffectRow object must be attached to a valid Effect object. The Effect object takes ownership of the
* EffectRow and automatically frees it through the QObject parent/child system. EffectRows are never intended to
* change parents throughout their lifetimes.
*
* @param n
*
* Row name. This is not used as an internal identifier, it's just for the user interface, so it can be translated
* with no issue.
*
* @param savable
*
* Whether the fields in this row should be saved to the project file. This is true by default. If the row contains
* non-value UI widgets, setting this to false is recommended.
*
* @param keyframable
*
* Whether keyframing can be enabled on this row or not. This is true by default. Some values you may want to prevent
* the user from keyframing (e.g. the filename of a VST plugin), which can be done by setting this to false.
*/
EffectRow(Effect* parent, const QString& n, bool savable = true, bool keyframable = true);
/**
* @brief Add a field to this row
*
* Ownership of the EffectField is transferred to this row and the row will free its memory. In the Effect's UI, this
* will add the field to an additional column.
*
* @param Field
*
* The field to add to this row.
*/
void AddField(EffectField* Field);
/**
* @brief Retrieve the EffectField at this index. Must be less than FieldCount().
*
* @param i
*
* Index to retrieve the EffectField at.
*
* @return
*
* EffectField at the provided index.
*/
EffectField* Field(int i);
/**
* @brief Number of fields currently contained in this row.
*
* @return The number of fields currently contained in this row as an integer. Any field index (retrieved with
* Field()) is guaranteed to be valid >= 0 and < FieldCount().
*/
int FieldCount();
/**
* @brief Set a keyframe at the current playhead on all fields contained within this row
*
* @param ca
*
* The ComboAction to add this action to. This may not be nullptr.
*/
void SetKeyframeOnAllFields(ComboAction *ca);
/**
* @brief Get parent Effect
*
* Equivalent to `static_cast<Effect*>(parent())`.
*
* @return The parent Effect object that this row is attached to.
*/
Effect* GetParentEffect();
/**
* @brief Return the row's name
*
* @return The name specified in the constructor as a QString
*/
const QString& name();
/**
* @brief Get whether this row is keyframing or not
*
* @return True if this row is keyframing.
*/
bool IsKeyframing();
/**
* @brief Set whether this row is keyframing or not.
*
* It's not recommended to use this function for any user-initiated keyframe setting change as it doesn't create any
* undoable actions. Use SetKeyframingEnabled() instead for a user-friendly variant.
*/
void SetKeyframingInternal(bool);
/**
* @brief Get whether this row should be saved into a project file or not
*
* @return True if this row should be saved. This value is set in the constructor.
*/
bool IsSavable();
/**
* @brief Get whether this row can be keyframed or not.
*
* @return True if this row can be keyframed. This value is set in the constructor.
*/
bool IsKeyframable();
public slots:
/**
* @brief Go to previous keyframe
*
* Gets the closest keyframe prior to the current playhead and seeks to it.
*
* Attach to KeyframeNavigator::goto_previous_key() signal.
*/
void GoToPreviousKeyframe();
/**
* @brief Toggle a keyframe at this point in time
*
* Either deletes (if any child EffectFields have any keyframes here) or creates (if none do) a keyframe on all
* EffectField children at the current time.
*
* Attach to KeyframeNavigator::toggle_key() signal.
*/
void ToggleKeyframe();
/**
* @brief Go to next keyframe
*
* Gets the closest keyframe after the current playhead and seeks to it.
*
* Attach to KeyframeNavigator::goto_next_key() signal.
*/
void GoToNextKeyframe();
/**
* @brief Slot for whenever this EffectRow is focused.
*
* Connect UI objects gaining focus to this slot. Automatically updates the Graph Editor to attach to this row.
*/
void FocusRow();
signals:
/**
* @brief Keyframing setting changed signal
*
* Emitted whenever keyframing is enabled or disabled.
*
* @param
*
* True if keyframing was enabled, false if keyframing was disabled.
*/
void KeyframingSetChanged(bool);
private slots:
/**
* @brief Set keyframing enabled state
*
* A user-friendly function for enabling or disabling keyframes on this row. Preferred to SetKeyframingInternal()
* for any user-initiated change. Automatically creates an undoable action so users can undo the enabling/disabling.
* Also confirms with the user when disabling keyframing whether they wish to continue and remove all the current
* keyframes.
*
* Attach to KeyframeNavigator::keyframe_enabled_changed() signal.
*/
void SetKeyframingEnabled(bool);
private:
/**
* @brief Internal variable for the row's name
*
* Set in the constructor, retrieved with name().
*/
QString name_;
/**
* @brief Internal variable for whether this row can be keyframed.
*
* Set in the constructor, retrieved with IsKeyframable().
*/
bool keyframable_;
/**
* @brief Internal variable for whether this row is currently keyframing.
*
* Set by SetKeyframingInternal() and retrieved with IsKeyframing().
*/
bool keyframing_;
/**
* @brief Internal variable for whether this row should be saved.
*
* Set in the constructor, retrieved with IsSavable().
*/
bool savable_;
/**
* @brief Internal array of EffectField objects.
*
* It is not necessary to delete the elements in this array as they're already children of this QObject, so they'll
* get freed automatically.
*/
QVector<EffectField*> fields_;
};
#endif // EFFECTROW_H