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oak-editor/app/node/generator/matrix/matrix.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "matrix.h"
#include <QMatrix4x4>
#include <QVector2D>
#include "widget/slider/floatslider.h"
namespace olive {
const QString MatrixGenerator::kPositionInput = QStringLiteral("pos_in");
const QString MatrixGenerator::kRotationInput = QStringLiteral("rot_in");
const QString MatrixGenerator::kScaleInput = QStringLiteral("scale_in");
const QString MatrixGenerator::kUniformScaleInput = QStringLiteral("uniform_scale_in");
const QString MatrixGenerator::kAnchorInput = QStringLiteral("anchor_in");
#define super Node
MatrixGenerator::MatrixGenerator()
{
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kRotationInput, NodeValue::kFloat, 0.0);
AddInput(kScaleInput, NodeValue::kVec2, QVector2D(1.0f, 1.0f));
SetInputProperty(kScaleInput, QStringLiteral("min"), QVector2D(0, 0));
SetInputProperty(kScaleInput, QStringLiteral("view"), FloatSlider::kPercentage);
SetInputProperty(kScaleInput, QStringLiteral("disable1"), true);
AddInput(kUniformScaleInput, NodeValue::kBoolean, true, InputFlags(kInputFlagNotConnectable | kInputFlagNotKeyframable));
AddInput(kAnchorInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
}
QString MatrixGenerator::Name() const
{
return tr("Orthographic Matrix");
}
QString MatrixGenerator::ShortName() const
{
return tr("Ortho");
}
QString MatrixGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.ortho");
}
QVector<Node::CategoryID> MatrixGenerator::Category() const
{
return {kCategoryGenerator, kCategoryMath};
}
QString MatrixGenerator::Description() const
{
return tr("Generate an orthographic matrix using position, rotation, and scale.");
}
void MatrixGenerator::Retranslate()
{
super::Retranslate();
SetInputName(kPositionInput, tr("Position"));
SetInputName(kRotationInput, tr("Rotation"));
SetInputName(kScaleInput, tr("Scale"));
SetInputName(kUniformScaleInput, tr("Uniform Scale"));
SetInputName(kAnchorInput, tr("Anchor Point"));
}
void MatrixGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
// Push matrix output
QMatrix4x4 mat = GenerateMatrix(value, true, false, false, false);
table->Push(NodeValue::kMatrix, mat, this);
}
QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueRow &value, bool take, bool ignore_anchor, bool ignore_position, bool ignore_scale) const
{
QVector2D anchor;
QVector2D position;
QVector2D scale;
if (!ignore_anchor) {
if (take) {
// Take and store
anchor = value[kAnchorInput].toVec2();
} else {
// Get and store
anchor = value[kAnchorInput].toVec2();
}
} else if (take) {
// Just take
value[kAnchorInput].toVec2();
}
if (!ignore_scale) {
if (take) {
scale = value[kScaleInput].toVec2();
} else {
scale = value[kScaleInput].toVec2();
}
} else if (take) {
value[kScaleInput].toVec2();
}
if (!ignore_position) {
if (take) {
position = value[kPositionInput].toVec2();
} else {
position = value[kPositionInput].toVec2();
}
} else if (take) {
value[kPositionInput].toVec2();
}
if (take) {
return GenerateMatrix(position,
value[kRotationInput].toDouble(),
scale,
value[kUniformScaleInput].toBool(),
anchor);
} else {
return GenerateMatrix(position,
value[kRotationInput].toDouble(),
scale,
value[kUniformScaleInput].toBool(),
anchor);
}
}
QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
const float& rot,
const QVector2D& scale,
bool uniform_scale,
const QVector2D& anchor)
{
QMatrix4x4 mat;
// Position
mat.translate(pos);
// Rotation
mat.rotate(rot, 0, 0, 1);
// Scale (convert to a QVector3D so that the identity matrix is preserved if all values are 1.0f)
QVector3D full_scale;
if (uniform_scale) {
full_scale = QVector3D(scale.x(), scale.x(), 1.0f);
} else {
full_scale = QVector3D(scale, 1.0f);
}
mat.scale(full_scale);
// Anchor Point
mat.translate(-anchor);
return mat;
}
void MatrixGenerator::InputValueChangedEvent(const QString &input, int element)
{
Q_UNUSED(element)
if (input == kUniformScaleInput) {
SetInputProperty(kScaleInput, QStringLiteral("disable1"), GetStandardValue(kUniformScaleInput).toBool());
}
}
}