Files
oak-editor/crates/oaknode
Mike-Solar b8a3beaee4 feat(probe): record and print the footage stream inventory
FootageBehavior now keeps the probed stream list (video/audio, per-stream
duration in rationals) instead of dropping it, and the probe CLI walks
that inventory to report real durations, frame rates and stream counts
rather than the previous zero placeholders.
2026-08-18 12:41:55 +08:00
..

oaknode Rust crate (implementation)

Status: all FFI headers implemented. Phase 1 (core engine: graph arena, values, keyframes, project, factory, ~55 FFI exports), Phase 2 (sequence/track/block/footage/colormanager + traverser + serializer, the folder/group/keyframe/dragger FFI families, the undo/XML bridges with test stubs, and the contract tests) and Phase 3 (the multicam grid family and the deferred bridge exports: markers/work-area/frame cache accessors, viewer params, sequence/footage stream params via the videoparams/audioparams C ABIs, and the colormanager compliant transform) are complete; cargo test --features test-stubs is green (84 tests, 1 ignored byte-exact golden). The remaining todo!()s are the concrete node-type behaviors under src/nodes/ (registered in the factory, bodies deferred) — the multicam node behavior and the effect/generator nodes. The crate template (FFI discipline, testing layers) follows crates/oakplugin/README.md.

Scope

Replaces the C++ oaknode module (src/node/src, ~40k lines): the node graph engine, project/folder/sequence/track/block hierarchy, footage, color manager, keyframes, evaluation (traverser), project serialization, and the undo bridge.

Public contract: include/node/*.h (14 headers, ~280 functions) — frozen, implemented verbatim by src/ffi.rs.

Key architectural decisions (C++ → Rust mapping)

  1. Inheritance → arena + trait objects. The C++ design is deep inheritance (NodeViewerOutput/Track/Block/… and ~50 effect nodes). Rust: a slab-allocated Graph arena of NodeEntry { core: NodeCore, behavior: Box<dyn NodeBehavior> }, addressed by generational NodeId. No reference cycles exist by construction (edges are IDs, not pointers).
  2. Cross-module inheritance disappears. C++ RenderProcessor : NodeTraverser (render subclassing a node class) becomes a plain evaluation API: traverser::evaluate(...) -> NodeValueTable is a function, and oakrender supplies backend hooks via a trait (RenderHooks) instead of overriding virtuals.
  3. Value system. olive::Variant/type-erasure becomes a closed NodeValue enum (value.rs). C ABI marshalling lives only in ffi.rs.
  4. Undo. Commands are created through the oakundo C ABI (bridge::undo); the C++ UndoCommand subclass hierarchy becomes vtable commands whose userdata is a Rust closure.
  5. Serialization. XML read/write goes through the oakcommon C ABI (bridge::common) until oakcommon itself is rewritten.
  6. Threading. The C++ code relied on Qt's event thread + called_on_owner_thread() assertions. Rust replaces this with Mutex<Graph> interior mutability plus explicit &mut Graph phases for structural edits; the threading contract is documented per function.

Layout

COVERAGE.md maps every method of the C++ olive::Node (260 declaration lines, ~150 unique methods) to its Rust home — trait / core / graph / ops / bridge / drop-with-reason. Review that first.

src/
  lib.rs         crate doc + module map
  error.rs       error codes (mirrors include/node/error.h)
  handle.rs      refcounted-handle scaffolding (same pattern as plugin)
  value.rs       NodeValue / NodeValueTable / ValueHint
  id.rs          NodeId, generational arena ids
  node.rs        NodeCore + NodeBehavior trait (the virtual surface)
  graph.rs       Graph arena, edges, topological order
  input.rs       Input descriptors, flags, array inputs, hints
  keyframe.rs    NodeKeyframe + track interpolation
  project.rs     Project, settings, folder tree
  sequence.rs    Sequence (ViewerOutput equivalent)
  track.rs       Track, TrackList
  block.rs       Block/ClipBlock/GapBlock/TransitionBlock
  footage.rs     Footage (probe via oakcodec C ABI)
  colormanager.rs ColorManager (OCIO via oakrender C ABI for now)
  traverser.rs   Evaluation engine (iterative, hook-based)
  serializer.rs  XML project load/save (bridge::common)
  factory.rs     Node type registry (id -> constructor)
  nodes/         The concrete built-in node types
  bridge/        C ABI imports: common.rs, undo.rs, render.rs, codec.rs
  ffi.rs         include/node/*.h export layer
tests/           contract + golden tests (see README test section)

Hard rules for the implementer

  1. Every extern "C" body goes through handle::guard*; no panic crosses FFI.
  2. Graph is the only owner of nodes; the public API never hands out references into the arena, only NodeId-carrying handles.
  3. Behavior parity with C++ is proven by the C ABI test-suite (src/node/tests, unchanged) plus the golden tests in tests/.
  4. Where C++ behavior is genuinely load-bearing but ugly (e.g. Block length-change side effects on Track), port the behavior, not the aesthetics; leave a // CPP-PARITY: comment with the C++ file:line.

Dependency policy

Prefer mature third-party crates (MIT/Apache-2.0/BSD, GPL-compatible) over hand-rolling; register each addition (name + reason) here. Large existing C++ libraries (OTIO, OCIO, OIIO, FFmpeg) are NEVER rewritten — they are consumed through their C ABI / bridge layers.