Files
oak-editor/app/node/connectable.h
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

97 lines
2.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CONNECTABLE_H
#define CONNECTABLE_H
#include <QHash>
#include <QObject>
#include <QVector>
namespace olive {
class Node;
class NodeInput;
class NodeConnectable : public QObject
{
Q_OBJECT
public:
NodeConnectable() = default;
struct InputConnection {
InputConnection(NodeInput* i = nullptr, int e = -1)
{
input = i;
element = e;
}
bool operator==(const InputConnection& rhs) const
{
return input == rhs.input && element == rhs.element;
}
NodeInput* input;
int element;
};
static void ConnectEdge(Node* output, NodeInput* input, int element = -1);
static void DisconnectEdge(Node* output, NodeInput* input, int element = -1);
struct Edge {
Node* output;
NodeInput* input;
int element;
};
signals:
void OutputConnected(NodeInput* destination, int element);
void OutputDisconnected(NodeInput* destination, int element);
void InputConnected(Node* source, int element);
void InputDisconnected(Node* source, int element);
protected:
const QVector<InputConnection>& output_connections() const
{
return output_connections_;
}
const QHash<int, Node*>& input_connections() const
{
return input_connections_;
}
private:
QVector<InputConnection> output_connections_;
QHash<int, Node*> input_connections_;
};
uint qHash(const NodeConnectable::InputConnection& r, uint seed = 0);
}
#endif // CONNECTABLE_H