Previous iteration used some "magic code" that added clips automatically to the timeline. This was functional but ultimately outside of the undo commands' control meaning nodes could be infinitely added and abandoned. This makes the add process part of the undo command which means it's all undoable as the user would expect.
523 lines
13 KiB
C++
523 lines
13 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "node.h"
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#include <QDebug>
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#include <QFile>
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Node::Node() :
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can_be_deleted_(true)
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{
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output_ = new NodeOutput("node_out");
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AddParameter(output_);
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}
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Node::~Node()
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{
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// We delete in the Node destructor rather than relying on the QObject system because the parameter may need to
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// perform actions on this Node object and we want them to be done before the Node object is fully destroyed
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foreach (NodeParam* param, params_) {
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// We disconnect input signals because these will try to send invalidate cache signals that may involve the derived
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// class (which is now destroyed). Any node that this is connected to will handle cache invalidation so it's a waste
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// of time anyway.
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if (param->type() == NodeParam::kInput) {
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DisconnectInput(static_cast<NodeInput*>(param));
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}
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delete param;
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}
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}
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QString Node::Category() const
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{
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// Return an empty category for any nodes that don't use one
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return QString();
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}
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QString Node::Description() const
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{
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// Return an empty string by default
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return QString();
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}
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void Node::Retranslate()
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{
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}
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void Node::AddParameter(NodeParam *param)
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{
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// Ensure no other param with this ID has been added to this Node (since that defeats the purpose)
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Q_ASSERT(!HasParamWithID(param->id()));
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if (params_.contains(param)) {
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return;
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}
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param->setParent(this);
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// Keep main output as the last parameter, assume if there are no parameters that this is the output parameter
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if (params_.isEmpty()) {
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params_.append(param);
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} else {
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params_.insert(params_.size()-1, param);
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}
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connect(param, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SIGNAL(EdgeAdded(NodeEdgePtr)));
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connect(param, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SIGNAL(EdgeRemoved(NodeEdgePtr)));
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if (param->type() == NodeParam::kInput) {
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ConnectInput(static_cast<NodeInput*>(param));
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}
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}
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NodeValueTable Node::Value(const NodeValueDatabase &value) const
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{
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return value.Merge();
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}
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void Node::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from)
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{
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Q_UNUSED(from)
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SendInvalidateCache(start_range, end_range);
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}
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TimeRange Node::InputTimeAdjustment(NodeInput *input, const TimeRange &input_time) const
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{
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// Default behavior is no time adjustment at all
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Q_UNUSED(input)
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return input_time;
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}
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void Node::SendInvalidateCache(const rational &start_range, const rational &end_range)
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{
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// Loop through all parameters (there should be no children that are not NodeParams)
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foreach (NodeParam* param, params_) {
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// If the Node is an output, relay the signal to any Nodes that are connected to it
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if (param->type() == NodeParam::kOutput) {
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QVector<NodeEdgePtr> edges = param->edges();
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foreach (NodeEdgePtr edge, edges) {
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NodeInput* connected_input = edge->input();
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Node* connected_node = connected_input->parentNode();
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// Send clear cache signal to the Node
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connected_node->InvalidateCache(start_range, end_range, connected_input);
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}
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}
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}
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}
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void Node::DependentEdgeChanged(NodeInput *from)
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{
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Q_UNUSED(from)
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foreach (NodeParam* p, params_) {
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if (p->type() == NodeParam::kOutput && p->IsConnected()) {
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NodeOutput* out = static_cast<NodeOutput*>(p);
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foreach (NodeEdgePtr edge, out->edges()) {
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NodeInput* connected_input = edge->input();
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Node* connected_node = connected_input->parentNode();
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connected_node->DependentEdgeChanged(connected_input);
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}
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}
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}
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}
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QString Node::ReadFileAsString(const QString &filename)
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{
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QFile f(filename);
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QString file_data;
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if (f.open(QFile::ReadOnly | QFile::Text)) {
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QTextStream text_stream(&f);
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file_data = text_stream.readAll();
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f.close();
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}
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return file_data;
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}
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void Node::LockUserInput()
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{
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user_input_lock_.lock();
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}
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void Node::UnlockUserInput()
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{
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user_input_lock_.unlock();
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}
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void Node::CopyInputs(Node *source, Node *destination, bool include_connections)
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{
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Q_ASSERT(source->id() == destination->id());
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source->LockUserInput();
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destination->LockUserInput();
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const QList<NodeParam*>& src_param = source->params_;
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const QList<NodeParam*>& dst_param = destination->params_;
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for (int i=0;i<src_param.size();i++) {
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NodeParam* p = src_param.at(i);
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if (p->type() == NodeParam::kInput) {
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NodeInput* src = static_cast<NodeInput*>(p);
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NodeInput* dst = static_cast<NodeInput*>(dst_param.at(i));
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NodeInput::CopyValues(src, dst, include_connections, false);
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}
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}
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source->UnlockUserInput();
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destination->UnlockUserInput();
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}
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void DuplicateConnectionsBetweenListsInternal(const QList<Node *> &source, const QList<Node *> &destination, NodeInput* source_input, NodeInput* dest_input)
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{
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if (source_input->IsConnected()) {
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// Get this input's connected outputs
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NodeOutput* source_output = source_input->get_connected_output();
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Node* source_output_node = source_output->parentNode();
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// Find equivalent in destination list
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Node* dest_output_node = destination.at(source.indexOf(source_output_node));
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Q_ASSERT(dest_output_node->id() == source_output_node->id());
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NodeOutput* dest_output = static_cast<NodeOutput*>(dest_output_node->GetParameterWithID(source_output->id()));
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NodeParam::ConnectEdge(dest_output, dest_input);
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}
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// If inputs are arrays, duplicate their connections too
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if (source_input->IsArray()) {
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NodeInputArray* source_array = static_cast<NodeInputArray*>(source_input);
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NodeInputArray* dest_array = static_cast<NodeInputArray*>(dest_input);
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for (int i=0;i<source_array->GetSize();i++) {
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DuplicateConnectionsBetweenListsInternal(source, destination, source_array->At(i), dest_array->At(i));
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}
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}
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}
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void Node::DuplicateConnectionsBetweenLists(const QList<Node *> &source, const QList<Node *> &destination)
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{
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Q_ASSERT(source.size() == destination.size());
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for (int i=0;i<source.size();i++) {
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Node* source_input_node = source.at(i);
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Node* dest_input_node = destination.at(i);
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Q_ASSERT(source_input_node->id() == dest_input_node->id());
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for (int j=0;j<source_input_node->params_.size();j++) {
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NodeParam* source_param = source_input_node->params_.at(j);
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if (source_param->type() == NodeInput::kInput) {
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NodeInput* source_input = static_cast<NodeInput*>(source_param);
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NodeInput* dest_input = static_cast<NodeInput*>(dest_input_node->params_.at(j));
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DuplicateConnectionsBetweenListsInternal(source, destination, source_input, dest_input);
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}
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}
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}
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}
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bool Node::CanBeDeleted() const
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{
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return can_be_deleted_;
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}
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void Node::SetCanBeDeleted(bool s)
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{
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can_be_deleted_ = s;
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}
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bool Node::IsBlock() const
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{
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return false;
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}
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bool Node::IsTrack() const
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{
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return false;
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}
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const QList<NodeParam *>& Node::parameters() const
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{
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return params_;
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}
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int Node::IndexOfParameter(NodeParam *param) const
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{
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return params_.indexOf(param);
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}
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void Node::TraverseInputInternal(QList<Node*>& list, NodeInput* input, bool traverse) {
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Node* connected = input->get_connected_node();
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if (connected != nullptr && !list.contains(connected)) {
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list.append(connected);
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if (traverse) {
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GetDependenciesInternal(connected, list, traverse);
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}
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}
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if (input->IsArray()) {
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NodeInputArray* input_array = static_cast<NodeInputArray*>(input);
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for (int i=0;i<input_array->GetSize();i++) {
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TraverseInputInternal(list, input_array->At(i), traverse);
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}
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}
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}
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/**
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* @brief Recursively collects dependencies of Node `n` and appends them to QList `list`
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*
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* @param traverse
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*
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* TRUE to recursively traverse each node for a complete dependency graph. FALSE to return only the immediate
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* dependencies.
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*/
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void Node::GetDependenciesInternal(const Node* n, QList<Node*>& list, bool traverse) {
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foreach (NodeParam* p, n->parameters()) {
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if (p->type() == NodeParam::kInput) {
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NodeInput* input = static_cast<NodeInput*>(p);
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TraverseInputInternal(list, input, traverse);
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}
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}
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}
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QList<Node *> Node::GetDependencies() const
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{
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QList<Node *> node_list;
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GetDependenciesInternal(this, node_list, true);
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return node_list;
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}
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QList<Node *> Node::GetExclusiveDependencies() const
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{
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QList<Node*> deps = GetDependencies();
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// Filter out any dependencies that are used elsewhere
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for (int i=0;i<deps.size();i++) {
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QList<NodeParam*> params = deps.at(i)->params_;
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// See if any of this Node's outputs are used outside of this dep list
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for (int j=0;j<params.size();j++) {
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NodeParam* p = params.at(j);
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if (p->type() == NodeParam::kOutput) {
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foreach (NodeEdgePtr edge, p->edges()) {
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// If any edge goes to from an output here to an input of a Node that isn't in this dep list, it's NOT an
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// exclusive dependency
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if (deps.contains(edge->input()->parentNode())) {
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deps.removeAt(i);
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i--; // -1 since we just removed a Node in this list
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j = params.size(); // No need to keep looking at this Node's params
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break; // Or this param's edges
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}
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}
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}
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}
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}
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return deps;
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}
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QList<Node *> Node::GetImmediateDependencies() const
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{
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QList<Node *> node_list;
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GetDependenciesInternal(this, node_list, false);
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return node_list;
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}
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bool Node::IsAccelerated() const
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{
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return false;
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}
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QString Node::CodeVertex() const
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{
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return QString();
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}
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QString Node::CodeFragment() const
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{
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return QString();
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}
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NodeParam *Node::GetParameterWithID(const QString &id) const
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{
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foreach (NodeParam* param, params_) {
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if (param->id() == id) {
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return param;
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}
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}
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return nullptr;
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}
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bool Node::OutputsTo(Node *n) const
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{
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foreach (NodeParam* param, params_) {
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if (param->type() == NodeParam::kOutput) {
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QVector<NodeEdgePtr> edges = param->edges();
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foreach (NodeEdgePtr edge, edges) {
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if (edge->input()->parent() == n) {
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return true;
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}
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}
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}
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}
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return false;
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}
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bool Node::HasInputs() const
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{
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return HasParamOfType(NodeParam::kInput, false);
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}
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bool Node::HasOutputs() const
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{
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return HasParamOfType(NodeParam::kOutput, false);
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}
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bool Node::HasConnectedInputs() const
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{
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return HasParamOfType(NodeParam::kInput, true);
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}
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bool Node::HasConnectedOutputs() const
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{
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return HasParamOfType(NodeParam::kOutput, true);
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}
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void Node::DisconnectAll()
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{
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foreach (NodeParam* param, params_) {
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param->DisconnectAll();
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}
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}
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QVariant Node::PtrToValue(void *ptr)
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{
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return reinterpret_cast<quintptr>(ptr);
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}
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bool Node::HasParamWithID(const QString &id) const
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{
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foreach (NodeParam* p, params_)
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{
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if (p->id() == id)
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{
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return true;
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}
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}
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return false;
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}
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NodeOutput *Node::output() const
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{
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return output_;
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}
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QVariant Node::InputValueFromTable(NodeInput *input, const NodeValueTable &table) const
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{
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NodeParam::DataType find_data_type = input->data_type();
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// Exception for Footage types (try to get a Texture instead)
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if (find_data_type == NodeParam::kFootage) {
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find_data_type = NodeParam::kTexture;
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}
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// Try to get a value from it
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return table.Get(find_data_type);
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}
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const QPointF &Node::GetPosition()
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{
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return position_;
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}
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void Node::SetPosition(const QPointF &pos)
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{
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position_ = pos;
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}
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void Node::AddInput(NodeInput *input)
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{
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AddParameter(input);
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}
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bool Node::HasParamOfType(NodeParam::Type type, bool must_be_connected) const
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{
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foreach (NodeParam* p, params_) {
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if (p->type() == type
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&& (p->IsConnected() || !must_be_connected)) {
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return true;
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}
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}
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return false;
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}
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void Node::ConnectInput(NodeInput *input)
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{
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connect(input, SIGNAL(ValueChanged(rational, rational)), this, SLOT(InputChanged(rational, rational)));
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connect(input, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SLOT(InputConnectionChanged(NodeEdgePtr)));
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connect(input, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SLOT(InputConnectionChanged(NodeEdgePtr)));
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}
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void Node::DisconnectInput(NodeInput *input)
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{
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disconnect(input, SIGNAL(ValueChanged(rational, rational)), this, SLOT(InputChanged(rational, rational)));
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disconnect(input, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SLOT(InputConnectionChanged(NodeEdgePtr)));
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disconnect(input, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SLOT(InputConnectionChanged(NodeEdgePtr)));
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}
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void Node::InputChanged(rational start, rational end)
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{
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InvalidateCache(start, end, static_cast<NodeInput*>(sender()));
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}
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void Node::InputConnectionChanged(NodeEdgePtr edge)
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{
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DependentEdgeChanged(edge->input());
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InvalidateCache(RATIONAL_MIN, RATIONAL_MAX, static_cast<NodeInput*>(sender()));
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}
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