Files
oak-editor/app/common/ffmpegutils.h
T
Mike-Solar 225f8505c2 feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
2026-07-13 10:19:29 +08:00

92 lines
2.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef FFMPEGABSTRACTION_H
#define FFMPEGABSTRACTION_H
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
}
#include <olive/core/core.h>
#include "common/avframeptr.h"
#include "render/videoparams.h"
namespace olive
{
using namespace core;
class FFmpegUtils {
public:
/**
* @brief Returns an AVPixelFormat that can be used to convert a frame to a data type Olive supports with minimal data loss
*/
static AVPixelFormat
GetCompatiblePixelFormat(const AVPixelFormat &pix_fmt,
PixelFormat maximum = PixelFormat::INVALID);
/**
* @brief Returns a native pixel format that can be used to convert from a native frame to an AVFrame with minimal data loss
*/
static PixelFormat GetCompatiblePixelFormat(const PixelFormat &pix_fmt);
/**
* @brief Returns an FFmpeg pixel format for a given native pixel format
*/
static AVPixelFormat GetFFmpegPixelFormat(const PixelFormat &pix_fmt,
int channel_layout);
/**
* @brief Returns a native sample format type for a given AVSampleFormat
*/
static SampleFormat GetNativeSampleFormat(const AVSampleFormat &smp_fmt);
/**
* @brief Returns an FFmpeg sample format type for a given native type
*/
static AVSampleFormat GetFFmpegSampleFormat(const SampleFormat &smp_fmt);
/**
* @brief Returns an SWS_CS_* macro from an AVColorSpace enum member
*
* Why aren't these the same thing anyway? And for that matter, why doesn't FFmpeg provide a
* convenience function to do this conversion for us? Who knows, but here we are.
*/
static int GetSwsColorspaceFromAVColorSpace(AVColorSpace cs);
/**
* @brief Convert "JPEG"/full-range colorspace to its regular counterpart
*
* "JPEG "spaces are deprecated in favor of the regular space and setting `color_range`. For the
* time being, FFmpeg still uses these JPEG spaces, so for simplicity (since we *are* color_range
* aware), we use this function.
*/
static AVPixelFormat ConvertJPEGSpaceToRegularSpace(AVPixelFormat f);
};
}
#endif // FFMPEGABSTRACTION_H