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oak-editor/app/render/backend/rendercache.h
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

53 lines
1.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERCACHE_H
#define RENDERCACHE_H
#include <QMap>
#include <QMutex>
OLIVE_NAMESPACE_ENTER
template<class K, class V>
class RenderCache
{
public:
RenderCache() = default;
void Clear(){values_.clear();}
void Add(K key, V val){values_.insert(key, val);}
V Get(K key) const {return values_.value(key);}
bool Has(K key) const {return values_.contains(key);}
void Remove(K key) {values_.remove(key);}
private:
QHash<K, V> values_;
};
OLIVE_NAMESPACE_EXIT
#endif // RENDERCACHE_H