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oak-editor/app/render/backend/opengl/openglframebuffer.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OPENGLFRAMEBUFFER_H
#define OPENGLFRAMEBUFFER_H
#include <QOpenGLContext>
#include "opengltexture.h"
OLIVE_NAMESPACE_ENTER
class OpenGLFramebuffer : public QObject
{
Q_OBJECT
public:
OpenGLFramebuffer();
virtual ~OpenGLFramebuffer() override;
void Create(QOpenGLContext *ctx);
bool IsCreated() const;
void Bind();
void Release();
void Attach(OpenGLTexture* texture, bool clear = false);
void Attach(OpenGLTexturePtr texture, bool clear = false);
void Detach();
const GLuint& buffer() const;
public slots:
void Destroy();
private:
QOpenGLContext* context_;
GLuint buffer_;
OpenGLTexture* texture_;
};
OLIVE_NAMESPACE_EXIT
#endif // OPENGLFRAMEBUFFER_H