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oak-editor/app/node/generator/shape/shapenode.cpp
T
2021-09-21 21:32:31 -07:00

90 lines
2.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "shapenode.h"
namespace olive {
#define super ShapeNodeBase
QString ShapeNode::kTypeInput = QStringLiteral("type_in");
ShapeNode::ShapeNode()
{
PrependInput(kTypeInput, NodeValue::kCombo);
}
QString ShapeNode::Name() const
{
return tr("Shape");
}
QString ShapeNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.shape");
}
QVector<Node::CategoryID> ShapeNode::Category() const
{
return {kCategoryGenerator};
}
QString ShapeNode::Description() const
{
return tr("Generate a 2D primitive shape.");
}
void ShapeNode::Retranslate()
{
super::Retranslate();
SetInputName(kTypeInput, tr("Type"));
// Coordinate with Type enum
SetComboBoxStrings(kTypeInput, {tr("Rectangle"), tr("Ellipse")});
}
ShaderCode ShapeNode::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/shape.frag")));
}
void ShapeNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
ShaderJob job;
job.InsertValue(value);
job.InsertValue(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
}
void ShapeNode::DrawGizmos(const NodeValueRow &row, const NodeGlobals &globals, QPainter *p)
{
// Use offsets to make the appearance of values that start in the top left, even though we
// really anchor around the center
SetInputProperty(kPositionInput, QStringLiteral("offset"), globals.resolution() * 0.5);
}
}